PowerToys/src/modules/fancyzones/FancyZonesLib/WorkArea.h
FLOAT4 9bb6d57515
[FancyZones] Cleanup (#14274)
* [FancyZones] Remove obsolete code

The field `m_zoneSets` is unused, and may be removed.

* [FancyZones] Remove obsolete code

The field `m_windows` is unused, and may be removed.

* [FancyZones] Move adjustment of `RECT` to utils.cpp

By doing so, also fix a bug where a non-`WS_SIZEBOX` window (a window that should not be resized) was resized (and not properly resized) if it was zoned into more than one zone.

* [FancyZones] Complete rename `ZoneWindow` -> `WorkArea`

Fix leftovers from "[FancyZones] Rename ZoneWindow -> WorkArea (#12223)"

* [FancyZones] Refer to the move/size action as dragging

* [FancyZones] Rename `ActiveZoneSet` -> `ZoneSet`

There is only one zone set used by a work area.

* [FancyZones] Rename `zoneUuid` -> `layoutUuid`

The variable holds the UUID of the layout (not of a zone).

Co-authored-by: float4 <float4-unspecified-mail>
2021-11-11 17:23:22 +00:00

143 lines
6.7 KiB
C

#pragma once
#include "FancyZones.h"
#include "FancyZonesLib/ZoneSet.h"
#include "FancyZonesLib/ZoneColors.h"
#include "FancyZonesLib/FancyZonesDataTypes.h"
/**
* Class representing single work area, which is defined by monitor and virtual desktop.
*/
interface __declspec(uuid("{7F017528-8110-4FB3-BE41-F472969C2560}")) IWorkArea : public IUnknown
{
/**
* A window is being moved or resized. Track down window position and give zone layout
* hints if dragging functionality is enabled.
*
* @param window Handle of window being moved or resized.
*/
IFACEMETHOD(MoveSizeEnter)(HWND window) = 0;
/**
* A window has changed location, shape, or size. Track down window position and give zone layout
* hints if dragging functionality is enabled.
*
* @param ptScreen Cursor coordinates.
* @param dragEnabled Boolean indicating is giving hints about active zone layout enabled.
* Hints are given while dragging window while holding SHIFT key.
* @param selectManyZones When this parameter is true, the set of highlighted zones is computed
* by finding the minimum bounding rectangle of the zone(s) from which the
* user started dragging and the zone(s) above which the user is hovering
* at the moment this function is called. Otherwise, highlight only the zone(s)
* above which the user is currently hovering.
*/
IFACEMETHOD(MoveSizeUpdate)(POINT const& ptScreen, bool dragEnabled, bool selectManyZones) = 0;
/**
* The movement or resizing of a window has finished. Assign window to the zone of it
* is dropped within zone borders.
*
* @param window Handle of window being moved or resized.
* @param ptScreen Cursor coordinates where window is dropped.
*/
IFACEMETHOD(MoveSizeEnd)(HWND window, POINT const& ptScreen) = 0;
/**
* Assign window to the zone based on zone index inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param index Zone index within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(HWND window, ZoneIndex index) = 0;
/**
* Assign window to the zones based on the set of zone indices inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param indexSet The set of zone indices within zone layout.
* @param suppressMove Whether we should just update the records or move window to the zone.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, const ZoneIndexSet& indexSet, bool suppressMove = false) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow), based on zone index numbers,
* not their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndIndex)(HWND window, DWORD vkCode, bool cycle) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT/UP/DOWN arrow), based on
* their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndPosition)(HWND window, DWORD vkCode, bool cycle) = 0;
/**
* Extend or shrink the window to an adjacent zone based on direction (using CTRL+WIN+ALT + LEFT/RIGHT/UP/DOWN arrow), based on
* their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
*
* @returns Boolean indicating whether the window was rezoned. False could be returned when there are no more
* zones available in the given direction.
*/
IFACEMETHOD_(bool, ExtendWindowByDirectionAndPosition)(HWND window, DWORD vkCode) = 0;
/**
* Save information about zone in which window was assigned, when closing the window.
* Used once we open same window again to assign it to its previous zone.
*
* @param window Window handle.
*/
IFACEMETHOD_(void, SaveWindowProcessToZoneIndex)(HWND window) = 0;
/**
* @returns Unique work area identifier. Format: <device-id>_<resolution>_<virtual-desktop-id>
*/
IFACEMETHOD_(FancyZonesDataTypes::DeviceIdData, UniqueId)() const = 0;
/**
* @returns Active zone layout for this work area.
*/
IFACEMETHOD_(IZoneSet*, ZoneSet)() const = 0;
/*
* @returns Zone index of the window
*/
IFACEMETHOD_(ZoneIndexSet, GetWindowZoneIndexes)(HWND window) const = 0;
IFACEMETHOD_(void, ShowZoneWindow)() = 0;
IFACEMETHOD_(void, HideZoneWindow)() = 0;
/**
* Update currently active zone layout for this work area.
*/
IFACEMETHOD_(void, UpdateActiveZoneSet)() = 0;
/**
* Cycle through tabs in the zone that the window is in.
*
* @param window Handle of window which is cycled from (the current tab).
* @param reverse Whether to cycle in reverse order (to the previous tab) or to move to the next tab.
*/
IFACEMETHOD_(void, CycleTabs)(HWND window, bool reverse) = 0;
/**
* Clear the selected zones when this WorkArea loses focus.
*/
IFACEMETHOD_(void, ClearSelectedZones)() = 0;
/*
* Display the layout on the screen and then hide it.
*/
IFACEMETHOD_(void, FlashZones)() = 0;
/*
* Set zone colors
*/
IFACEMETHOD_(void, SetZoneColors)(const ZoneColors& colors) = 0;
/*
* Set overlapping algorithm
*/
IFACEMETHOD_(void, SetOverlappingZonesAlgorithm)(OverlappingZonesAlgorithm overlappingAlgorithm) = 0;
};
winrt::com_ptr<IWorkArea> MakeWorkArea(HINSTANCE hinstance, HMONITOR monitor, const FancyZonesDataTypes::DeviceIdData& uniqueId, const FancyZonesDataTypes::DeviceIdData& parentUniqueId, const ZoneColors& zoneColors, OverlappingZonesAlgorithm overlappingAlgorithm) noexcept;