PowerToys/tools/project_template/ModuleTemplate/dllmain.cpp
Bartosz Sosnowski 8431b80e48 FancyZones and Shortcut Guide initial commit
Co-authored-by: Alexis Campailla <alexis@janeasystems.com>
Co-authored-by: Bret Anderson <bretan@microsoft.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Jeff Bogdan <jeffbog@microsoft.com>
Co-authored-by: March Rogers <marchr@microsoft.com>
Co-authored-by: Mike Harsh <mharsh@microsoft.com>
Co-authored-by: Nachum Bundak <Nachum.Bundak@microsoft.com>
Co-authored-by: Oliver Jones <ojones@microsoft.com>
Co-authored-by: Patrick Little <plittle@microsoft.com>
2019-09-05 18:12:40 +02:00

325 lines
9.6 KiB
C++

#include "pch.h"
#include <interface/powertoy_module_interface.h>
#include <interface/lowlevel_keyboard_event_data.h>
#include <interface/win_hook_event_data.h>
#include <common/settings_objects.h>
#include "trace.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
Trace::RegisterProvider();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
Trace::UnregisterProvider();
break;
}
return TRUE;
}
// The PowerToy name that will be shown in the settings.
const static wchar_t* MODULE_NAME = L"$projectname$";
// Add a description that will we shown in the module settings page.
const static wchar_t* MODULE_DESC = L"<no description>";
// These are the properties shown in the Settings page.
struct ModuleSettings {
// Add the PowerToy module properties with default values.
// Currently available types:
// - int
// - bool
// - string
//bool bool_prop = true;
//int int_prop = 10;
//std::wstring string_prop = L"The quick brown fox jumps over the lazy dog";
//std::wstring color_prop = L"#1212FF";
} g_settings;
// Implement the PowerToy Module Interface and all the required methods.
class $safeprojectname$ : public PowertoyModuleIface {
private:
// The PowerToy state.
bool m_enabled = false;
// Load initial settings from the persisted values.
void init_settings();
public:
// Constructor
$safeprojectname$() {
init_settings();
};
// Destroy the powertoy and free memory
virtual void destroy() override {
delete this;
}
// Return the display name of the powertoy, this will be cached by the runner
virtual const wchar_t* get_name() override {
return MODULE_NAME;
}
// Return array of the names of all events that this powertoy listens for, with
// nullptr as the last element of the array. Nullptr can also be retured for empty
// list.
virtual const wchar_t** get_events() override {
static const wchar_t* events[] = { nullptr };
// Available events:
// - ll_keyboard
// - win_hook_event
//
// static const wchar_t* events[] = { ll_keyboard,
// win_hook_event,
// nullptr };
return events;
}
// Return JSON with the configuration options.
virtual bool get_config(wchar_t* buffer, int* buffer_size) override {
HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
// Create a Settings object.
PowerToysSettings::Settings settings(hinstance, get_name());
settings.set_description(MODULE_DESC);
// Show an overview link in the Settings page
//settings.set_overview_link(L"https://");
// Show a video link in the Settings page.
//settings.set_video_link(L"https://");
// A bool property with a toggle editor.
/*settings.add_bool_toogle(
L"bool_toggle_1", // property name.
L"This is what a BoolToggle property looks like", // description or resource id of the localized string.
g_settings.bool_prop // property value.
);*/
// An integer property with a spinner editor.
/*settings.add_int_spinner(
L"int_spinner_1", // property name
L"This is what a IntSpinner property looks like", // description or resource id of the localized string.
g_settings.int_prop, // property value.
0, // min value.
100, // max value.
10 // incremental step.
);*/
// A string property with a textbox editor.
/*settings.add_string(
L"string_text_1", // property name.
L"This is what a String property looks like", // description or resource id of the localized string.
g_settings.string_prop // property value.
);*/
// A string property with a color picker editor.
/*settings.add_color_picker(
L"color_picker_1", // property name.
L"This is what a ColorPicker property looks like", // description or resource id of the localized string.
g_settings.color_prop // property value.
);*/
// A custom action property. When using this settings type, the "PowertoyModuleIface::call_custom_action()"
// method should be overriden as well.
/*settings.add_custom_action(
L"custom_action_id", // action name.
L"This is what a CustomAction property looks like", // label above the field.
L"Call a custom action", // button text.
L"Press the button to call a custom action." // display values / extended info.
);*/
return settings.serialize_to_buffer(buffer, buffer_size);
}
// Signal from the Settings editor to call a custom action.
// This can be used to spawn more complex editors.
virtual void call_custom_action(const wchar_t* action) override {
static UINT custom_action_num_calls = 0;
try {
// Parse the action values, including name.
PowerToysSettings::CustomActionObject action_object =
PowerToysSettings::CustomActionObject::from_json_string(action);
/*
if (action_object.get_name() == L"custom_action_id") {
// Execute your custom action
}
*/
}
catch (std::exception ex) {
// Improper JSON.
}
}
// Called by the runner to pass the updated settings values as a serialized JSON.
virtual void set_config(const wchar_t* config) override {
try {
// Parse the input JSON string.
PowerToysSettings::PowerToyValues values =
PowerToysSettings::PowerToyValues::from_json_string(config);
// Update a bool property.
/*
if (values.is_bool_value(L"bool_toggle_1")) {
g_settings.bool_prop = values.get_bool_value(L"bool_toggle_1");
}
*/
// Update an int property.
/*
if (values.is_int_value(L"int_spinner_1")) {
g_settings.int_prop = values.get_int_value(L"int_spinner_1");
}
*/
// Update a string property.
/*
if (values.is_string_value(L"string_text_1")) {
g_settings.string_prop = values.get_string_value(L"string_text_1");
}
*/
// Update a color property.
/*
if (values.is_string_value(L"color_picker_1")) {
g_settings.color_prop = values.get_string_value(L"color_picker_1");
}
*/
// If you don't need to do any custom processing of the settings, proceed
// to persists the values calling:
values.save_to_settings_file();
// Otherwise call a custom function to process the settings before saving them to disk:
// save_settings();
}
catch (std::exception ex) {
// Improper JSON.
}
}
// Enable the powertoy
virtual void enable() {
m_enabled = true;
}
// Disable the powertoy
virtual void disable() {
m_enabled = false;
}
// Returns if the powertoys is enabled
virtual bool is_enabled() override {
return m_enabled;
}
// Handle incoming event, data is event-specific
virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override {
if (wcscmp(name, ll_keyboard) == 0) {
auto& event = *(reinterpret_cast<LowlevelKeyboardEvent*>(data));
// Return 1 if the keypress is to be suppressed (not forwarded to Windows),
// otherwise return 0.
return 0;
}
else if (wcscmp(name, win_hook_event) == 0) {
auto& event = *(reinterpret_cast<WinHookEvent*>(data));
// Return value is ignored
return 0;
}
return 0;
}
};
// Load the settings file.
void $safeprojectname$::init_settings() {
try {
// Load and parse the settings file for this PowerToy.
PowerToysSettings::PowerToyValues settings =
PowerToysSettings::PowerToyValues::load_from_settings_file(get_name());
// Load a bool property.
/*
if (settings.is_bool_value(L"bool_toggle_1")) {
g_settings.bool_prop = settings.get_bool_value(L"bool_toggle_1");
}
*/
// Load an int property.
/*
if (settings.is_int_value(L"int_spinner_1")) {
g_settings.int_prop = settings.get_int_value(L"int_spinner_1");
}
*/
// Load a string property.
/*
if (settings.is_string_value(L"string_text_1")) {
g_settings.string_prop = settings.get_string_value(L"string_text_1");
}
*/
// Load a color property.
/*
if (settings.is_string_value(L"color_picker_1")) {
g_settings.color_prop = settings.get_string_value(L"color_picker_1");
}
*/
}
catch (std::exception ex) {
// Error while loading from the settings file. Let default values stay as they are.
}
}
// This method of saving the module settings is only required if you need to do any
// custom processing of the settings before saving them to disk.
/*
void $projectname$::save_settings() {
try {
// Create a PowerToyValues object for this PowerToy
PowerToysSettings::PowerToyValues values(get_name());
// Save a bool property.
//values.add_property(
// L"bool_toggle_1", // property name
// g_settings.bool_prop // property value
//);
// Save an int property.
//values.add_property(
// L"int_spinner_1", // property name
// g_settings.int_prop // property value
//);
// Save a string property.
//values.add_property(
// L"string_text_1", // property name
// g_settings.string_prop // property value
);
// Save a color property.
//values.add_property(
// L"color_picker_1", // property name
// g_settings.color_prop // property value
//);
// Save the PowerToyValues JSON to the power toy settings file.
values.save_to_settings_file();
}
catch (std::exception ex) {
// Couldn't save the settings.
}
}
*/
extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create() {
return new $safeprojectname$();
}