=== tests/cases/compiler/instanceAndStaticDeclarations1.ts === // from spec class Point { >Point : Point, Symbol(Point, Decl(instanceAndStaticDeclarations1.ts, 0, 0)) constructor(public x: number, public y: number) { } >x : number, Symbol(x, Decl(instanceAndStaticDeclarations1.ts, 3, 16)) >y : number, Symbol(y, Decl(instanceAndStaticDeclarations1.ts, 3, 33)) public distance(p: Point) { >distance : (p: Point) => number, Symbol(distance, Decl(instanceAndStaticDeclarations1.ts, 3, 55)) >p : Point, Symbol(p, Decl(instanceAndStaticDeclarations1.ts, 4, 20)) >Point : Point, Symbol(Point, Decl(instanceAndStaticDeclarations1.ts, 0, 0)) var dx = this.x - p.x; >dx : number, Symbol(dx, Decl(instanceAndStaticDeclarations1.ts, 5, 11)) >this.x - p.x : number >this.x : number, Symbol(x, Decl(instanceAndStaticDeclarations1.ts, 3, 16)) >this : Point, Symbol(Point, Decl(instanceAndStaticDeclarations1.ts, 0, 0)) >x : number, Symbol(x, Decl(instanceAndStaticDeclarations1.ts, 3, 16)) >p.x : number, Symbol(x, Decl(instanceAndStaticDeclarations1.ts, 3, 16)) >p : Point, Symbol(p, Decl(instanceAndStaticDeclarations1.ts, 4, 20)) >x : number, Symbol(x, Decl(instanceAndStaticDeclarations1.ts, 3, 16)) var dy = this.y - p.y; >dy : number, Symbol(dy, Decl(instanceAndStaticDeclarations1.ts, 6, 11)) >this.y - p.y : number >this.y : number, Symbol(y, Decl(instanceAndStaticDeclarations1.ts, 3, 33)) >this : Point, Symbol(Point, Decl(instanceAndStaticDeclarations1.ts, 0, 0)) >y : number, Symbol(y, Decl(instanceAndStaticDeclarations1.ts, 3, 33)) >p.y : number, Symbol(y, Decl(instanceAndStaticDeclarations1.ts, 3, 33)) >p : Point, Symbol(p, Decl(instanceAndStaticDeclarations1.ts, 4, 20)) >y : number, Symbol(y, Decl(instanceAndStaticDeclarations1.ts, 3, 33)) return Math.sqrt(dx * dx + dy * dy); >Math.sqrt(dx * dx + dy * dy) : number >Math.sqrt : (x: number) => number, Symbol(Math.sqrt, Decl(lib.d.ts, 620, 27)) >Math : Math, Symbol(Math, Decl(lib.d.ts, 522, 1), Decl(lib.d.ts, 633, 11)) >sqrt : (x: number) => number, Symbol(Math.sqrt, Decl(lib.d.ts, 620, 27)) >dx * dx + dy * dy : number >dx * dx : number >dx : number, Symbol(dx, Decl(instanceAndStaticDeclarations1.ts, 5, 11)) >dx : number, Symbol(dx, Decl(instanceAndStaticDeclarations1.ts, 5, 11)) >dy * dy : number >dy : number, Symbol(dy, Decl(instanceAndStaticDeclarations1.ts, 6, 11)) >dy : number, Symbol(dy, Decl(instanceAndStaticDeclarations1.ts, 6, 11)) } static origin = new Point(0, 0); >origin : Point, Symbol(Point.origin, Decl(instanceAndStaticDeclarations1.ts, 8, 5)) >new Point(0, 0) : Point >Point : typeof Point, Symbol(Point, Decl(instanceAndStaticDeclarations1.ts, 0, 0)) >0 : number >0 : number static distance(p1: Point, p2: Point) { return p1.distance(p2); } >distance : (p1: Point, p2: Point) => number, Symbol(Point.distance, Decl(instanceAndStaticDeclarations1.ts, 9, 36)) >p1 : Point, Symbol(p1, Decl(instanceAndStaticDeclarations1.ts, 10, 20)) >Point : Point, Symbol(Point, Decl(instanceAndStaticDeclarations1.ts, 0, 0)) >p2 : Point, Symbol(p2, Decl(instanceAndStaticDeclarations1.ts, 10, 30)) >Point : Point, Symbol(Point, Decl(instanceAndStaticDeclarations1.ts, 0, 0)) >p1.distance(p2) : number >p1.distance : (p: Point) => number, Symbol(distance, Decl(instanceAndStaticDeclarations1.ts, 3, 55)) >p1 : Point, Symbol(p1, Decl(instanceAndStaticDeclarations1.ts, 10, 20)) >distance : (p: Point) => number, Symbol(distance, Decl(instanceAndStaticDeclarations1.ts, 3, 55)) >p2 : Point, Symbol(p2, Decl(instanceAndStaticDeclarations1.ts, 10, 30)) }