//// [m7Bugs.ts] // scenario 1 interface ISomething { something: number; } var s: ISomething = ({ }); // scenario 2 interface A { x: string; } interface B extends A { } var x: B = { }; class C1 { public x: string; } class C2 extends C1 {} var y1: C1 = new C2(); var y2: C1 = new C2(); var y3: C1 = {}; //// [m7Bugs.js] var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var s = ({}); var x = {}; var C1 = /** @class */ (function () { function C1() { } return C1; }()); var C2 = /** @class */ (function (_super) { __extends(C2, _super); function C2() { return _super !== null && _super.apply(this, arguments) || this; } return C2; }(C1)); var y1 = new C2(); var y2 = new C2(); var y3 = {};