// @allowUnreachableCode: true // @target: ES6 // Control flow statements with blocks if (true) { const c1 = 0; } else { const c2 = 0; } while (true) { const c3 = 0; } do { const c4 = 0; } while (true); var obj; with (obj) { const c5 = 0; } for (var i = 0; i < 10; i++) { const c6 = 0; } for (var i2 in {}) { const c7 = 0; } if (true) { label: const c8 = 0; } while (false) { label2: label3: label4: const c9 = 0; } // Try/catch/finally try { const c10 = 0; } catch (e) { const c11 = 0; } finally { const c12 = 0; } // Switch switch (0) { case 0: const c13 = 0; break; default: const c14 = 0; break; } // blocks { const c15 = 0; { const c16 = 0 label17: const c17 = 0; } } // global const c18 = 0; // functions function F() { const c19 = 0; } var F2 = () => { const c20 = 0; }; var F3 = function () { const c21 = 0; }; // modules module m { const c22 = 0; { const c23 = 0; } } // methods class C { constructor() { const c24 = 0; } method() { const c25 = 0; } get v() { const c26 = 0; return c26; } set v(value) { const c27 = value; } } // object literals var o = { f() { const c28 = 0; }, f2: () => { const c29 = 0; } }