=== tests/cases/compiler/2dArrays.ts === class Cell { >Cell : Symbol(Cell, Decl(2dArrays.ts, 0, 0)) } class Ship { >Ship : Symbol(Ship, Decl(2dArrays.ts, 1, 1)) isSunk: boolean; >isSunk : Symbol(isSunk, Decl(2dArrays.ts, 3, 12)) } class Board { >Board : Symbol(Board, Decl(2dArrays.ts, 5, 1)) ships: Ship[]; >ships : Symbol(ships, Decl(2dArrays.ts, 7, 13)) >Ship : Symbol(Ship, Decl(2dArrays.ts, 1, 1)) cells: Cell[]; >cells : Symbol(cells, Decl(2dArrays.ts, 8, 18)) >Cell : Symbol(Cell, Decl(2dArrays.ts, 0, 0)) private allShipsSunk() { >allShipsSunk : Symbol(allShipsSunk, Decl(2dArrays.ts, 9, 18)) return this.ships.every(function (val) { return val.isSunk; }); >this.ships.every : Symbol(Array.every, Decl(lib.d.ts, 1094, 62)) >this.ships : Symbol(ships, Decl(2dArrays.ts, 7, 13)) >this : Symbol(Board, Decl(2dArrays.ts, 5, 1)) >ships : Symbol(ships, Decl(2dArrays.ts, 7, 13)) >every : Symbol(Array.every, Decl(lib.d.ts, 1094, 62)) >val : Symbol(val, Decl(2dArrays.ts, 12, 42)) >val.isSunk : Symbol(Ship.isSunk, Decl(2dArrays.ts, 3, 12)) >val : Symbol(val, Decl(2dArrays.ts, 12, 42)) >isSunk : Symbol(Ship.isSunk, Decl(2dArrays.ts, 3, 12)) } }