//// [disallowLineTerminatorBeforeArrow.ts] var f1 = () => { } var f2 = (x: string, y: string) /* */ => { } var f3 = (x: string, y: number, ...rest) => { } var f4 = (x: string, y: number, ...rest) /* */ => { } var f5 = (...rest) => { } var f6 = (...rest) /* */ => { } var f7 = (x: string, y: number, z = 10) => { } var f8 = (x: string, y: number, z = 10) /* */ => { } var f9 = (a: number): number => a; var f10 = (a: number) : number => a var f11 = (a: number): number /* */ => a; var f12 = (a: number) : number /* */ => a // Should be valid. var f11 = (a: number ) => a; // Should be valid. var f12 = (a: number) : number => a; // Should be valid. var f13 = (a: number): number => a; // Should be valid. var f14 = () /* */ => {} // Should be valid. var f15 = (a: number): number /* */ => a // Should be valid. var f16 = (a: number, b = 10): number /* */ => a + b; function foo(func: () => boolean) { } foo(() => true); foo(() => { return false; }); module m { class City { constructor(x: number, thing = () => 100) { } public m = () => 2 * 2 * 2 } export enum Enum { claw = (() => 10)() } export var v = x => new City(Enum.claw); } //// [disallowLineTerminatorBeforeArrow.js] var f1 = function () { }; var f2 = function (x, y) { }; var f3 = function (x, y) { var rest = []; for (var _i = 2; _i < arguments.length; _i++) { rest[_i - 2] = arguments[_i]; } }; var f4 = function (x, y) { var rest = []; for (var _i = 2; _i < arguments.length; _i++) { rest[_i - 2] = arguments[_i]; } }; var f5 = function () { var rest = []; for (var _i = 0; _i < arguments.length; _i++) { rest[_i - 0] = arguments[_i]; } }; var f6 = function () { var rest = []; for (var _i = 0; _i < arguments.length; _i++) { rest[_i - 0] = arguments[_i]; } }; var f7 = function (x, y, z) { if (z === void 0) { z = 10; } }; var f8 = function (x, y, z) { if (z === void 0) { z = 10; } }; var f9 = function (a) { return a; }; var f10 = function (a) { return a; }; var f11 = function (a) { return a; }; var f12 = function (a) { return a; }; // Should be valid. var f11 = function (a) { return a; }; // Should be valid. var f12 = function (a) { return a; }; // Should be valid. var f13 = function (a) { return a; }; // Should be valid. var f14 = function () { }; // Should be valid. var f15 = function (a) { return a; }; // Should be valid. var f16 = function (a, b) { if (b === void 0) { b = 10; } return a + b; }; function foo(func) { } foo(function () { return true; }); foo(function () { return false; }); var m; (function (m) { var City = (function () { function City(x, thing) { if (thing === void 0) { thing = function () { return 100; }; } this.m = function () { return 2 * 2 * 2; }; } return City; })(); (function (Enum) { Enum[Enum["claw"] = (function () { return 10; })()] = "claw"; })(m.Enum || (m.Enum = {})); var Enum = m.Enum; m.v = function (x) { return new City(Enum.claw); }; })(m || (m = {}));