//// [compoundAdditionAssignmentLHSCanBeAssigned.ts] enum E { a, b } var a: any; var b: void; var x1: any; x1 += a; x1 += b; x1 += true; x1 += 0; x1 += ''; x1 += E.a; x1 += {}; x1 += null; x1 += undefined; var x2: string; x2 += a; x2 += b; x2 += true; x2 += 0; x2 += ''; x2 += E.a; x2 += {}; x2 += null; x2 += undefined; var x3: number; x3 += a; x3 += 0; x3 += E.a; x3 += null; x3 += undefined; var x4: E; x4 += a; x4 += 0; x4 += E.a; x4 += null; x4 += undefined; var x5: boolean; x5 += a; var x6: {}; x6 += a; x6 += ''; var x7: void; x7 += a; //// [compoundAdditionAssignmentLHSCanBeAssigned.js] var E; (function (E) { E[E["a"] = 0] = "a"; E[E["b"] = 1] = "b"; })(E || (E = {})); var a; var b; var x1; x1 += a; x1 += b; x1 += true; x1 += 0; x1 += ''; x1 += 0 /* a */; x1 += {}; x1 += null; x1 += undefined; var x2; x2 += a; x2 += b; x2 += true; x2 += 0; x2 += ''; x2 += 0 /* a */; x2 += {}; x2 += null; x2 += undefined; var x3; x3 += a; x3 += 0; x3 += 0 /* a */; x3 += null; x3 += undefined; var x4; x4 += a; x4 += 0; x4 += 0 /* a */; x4 += null; x4 += undefined; var x5; x5 += a; var x6; x6 += a; x6 += ''; var x7; x7 += a;