TypeScript/tests/baselines/reference/constEnum2.types
Wesley Wigham 5353475fce Always collect type and symbol baselines (#18621)
* Always generate type & symbol baselines

* Accept changed shadowed baselines

* Accept brand new type and symbol baselines

* Allow `getTypeAtLocation` to return undefined in the type writer

* Accept baselines which had missing type information

* Bind container for dynamically names enum members so they may be printed

* Accept type/symbol baselines for enums with computed members

* First pass at reducing typeWriter memory overhead

* Use generators to allow for type and symbol baselines with no cache

* Accept new baselines for tests whose output was fixed by better newline splitting

* Hard cap on number of declarations printed, cache declaration print text

* handle differing newlines better still to handle RWC newlines

* Lower abridging count, accept abridged baselines

* Limit max RWC error output size, limit RWC type and symbol baseline input size

* Move skip logic into type and symbol baseliner to streamline error handling

* Accept removal of empty baselines

* Canonicalize path earlier to handle odd paths in input files

* Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another

* No need to pathify again
2017-09-22 15:52:04 -07:00

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=== tests/cases/conformance/constEnums/constEnum2.ts ===
// An enum declaration that specifies a const modifier is a constant enum declaration.
// In a constant enum declaration, all members must have constant values and
// it is an error for a member declaration to specify an expression that isn't classified as a constant enum expression.
// Error : not a constant enum expression
const CONST = 9000 % 2;
>CONST : number
>9000 % 2 : number
>9000 : 9000
>2 : 2
const enum D {
>D : D
d = 10,
>d : D
>10 : 10
e = 199 * Math.floor(Math.random() * 1000),
>e : D
>199 * Math.floor(Math.random() * 1000) : number
>199 : 199
>Math.floor(Math.random() * 1000) : number
>Math.floor : (x: number) => number
>Math : Math
>floor : (x: number) => number
>Math.random() * 1000 : number
>Math.random() : number
>Math.random : () => number
>Math : Math
>random : () => number
>1000 : 1000
f = d - (100 * Math.floor(Math.random() % 8))
>f : D
>d - (100 * Math.floor(Math.random() % 8)) : number
>d : D
>(100 * Math.floor(Math.random() % 8)) : number
>100 * Math.floor(Math.random() % 8) : number
>100 : 100
>Math.floor(Math.random() % 8) : number
>Math.floor : (x: number) => number
>Math : Math
>floor : (x: number) => number
>Math.random() % 8 : number
>Math.random() : number
>Math.random : () => number
>Math : Math
>random : () => number
>8 : 8
g = CONST,
>g : D
>CONST : number
}