TypeScript/tests/baselines/reference/es6ClassTest8.types
2015-04-15 16:44:20 -07:00

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=== tests/cases/compiler/es6ClassTest8.ts ===
function f1(x:any) {return x;}
>f1 : (x: any) => any
>x : any
>x : any
class C {
>C : C
constructor() {
var bar:any = (function() {
>bar : any
>(function() { return bar; // 'bar' should be resolvable }) : () => any
>function() { return bar; // 'bar' should be resolvable } : () => any
return bar; // 'bar' should be resolvable
>bar : any
});
var b = f1(f1(bar));
>b : any
>f1(f1(bar)) : any
>f1 : (x: any) => any
>f1(bar) : any
>f1 : (x: any) => any
>bar : any
}
}
class Vector {
>Vector : Vector
static norm(v:Vector):Vector {return null;}
>norm : (v: Vector) => Vector
>v : Vector
>Vector : Vector
>Vector : Vector
>null : null
static minus(v1:Vector, v2:Vector):Vector {return null;}
>minus : (v1: Vector, v2: Vector) => Vector
>v1 : Vector
>Vector : Vector
>v2 : Vector
>Vector : Vector
>Vector : Vector
>null : null
static times(v1:Vector, v2:Vector):Vector {return null;}
>times : (v1: Vector, v2: Vector) => Vector
>v1 : Vector
>Vector : Vector
>v2 : Vector
>Vector : Vector
>Vector : Vector
>null : null
static cross(v1:Vector, v2:Vector):Vector {return null;}
>cross : (v1: Vector, v2: Vector) => Vector
>v1 : Vector
>Vector : Vector
>v2 : Vector
>Vector : Vector
>Vector : Vector
>null : null
constructor(public x: number,
>x : number
public y: number,
>y : number
public z: number) {
>z : number
}
static dot(v1:Vector, v2:Vector):Vector {return null;}
>dot : (v1: Vector, v2: Vector) => Vector
>v1 : Vector
>Vector : Vector
>v2 : Vector
>Vector : Vector
>Vector : Vector
>null : null
}
class Camera {
>Camera : Camera
public forward: Vector;
>forward : Vector
>Vector : Vector
public right: Vector;
>right : Vector
>Vector : Vector
public up: Vector;
>up : Vector
>Vector : Vector
constructor(public pos: Vector, lookAt: Vector) {
>pos : Vector
>Vector : Vector
>lookAt : Vector
>Vector : Vector
var down = new Vector(0.0, -1.0, 0.0);
>down : Vector
>new Vector(0.0, -1.0, 0.0) : Vector
>Vector : typeof Vector
>0.0 : number
>-1.0 : number
>1.0 : number
>0.0 : number
this.forward = Vector.norm(Vector.minus(lookAt,this.pos));
>this.forward = Vector.norm(Vector.minus(lookAt,this.pos)) : Vector
>this.forward : Vector
>this : Camera
>forward : Vector
>Vector.norm(Vector.minus(lookAt,this.pos)) : Vector
>Vector.norm : (v: Vector) => Vector
>Vector : typeof Vector
>norm : (v: Vector) => Vector
>Vector.minus(lookAt,this.pos) : Vector
>Vector.minus : (v1: Vector, v2: Vector) => Vector
>Vector : typeof Vector
>minus : (v1: Vector, v2: Vector) => Vector
>lookAt : Vector
>this.pos : Vector
>this : Camera
>pos : Vector
this.right = Vector.times(down, Vector.norm(Vector.cross(this.forward, down)));
>this.right = Vector.times(down, Vector.norm(Vector.cross(this.forward, down))) : Vector
>this.right : Vector
>this : Camera
>right : Vector
>Vector.times(down, Vector.norm(Vector.cross(this.forward, down))) : Vector
>Vector.times : (v1: Vector, v2: Vector) => Vector
>Vector : typeof Vector
>times : (v1: Vector, v2: Vector) => Vector
>down : Vector
>Vector.norm(Vector.cross(this.forward, down)) : Vector
>Vector.norm : (v: Vector) => Vector
>Vector : typeof Vector
>norm : (v: Vector) => Vector
>Vector.cross(this.forward, down) : Vector
>Vector.cross : (v1: Vector, v2: Vector) => Vector
>Vector : typeof Vector
>cross : (v1: Vector, v2: Vector) => Vector
>this.forward : Vector
>this : Camera
>forward : Vector
>down : Vector
this.up = Vector.times(down, Vector.norm(Vector.cross(this.forward, this.right)));
>this.up = Vector.times(down, Vector.norm(Vector.cross(this.forward, this.right))) : Vector
>this.up : Vector
>this : Camera
>up : Vector
>Vector.times(down, Vector.norm(Vector.cross(this.forward, this.right))) : Vector
>Vector.times : (v1: Vector, v2: Vector) => Vector
>Vector : typeof Vector
>times : (v1: Vector, v2: Vector) => Vector
>down : Vector
>Vector.norm(Vector.cross(this.forward, this.right)) : Vector
>Vector.norm : (v: Vector) => Vector
>Vector : typeof Vector
>norm : (v: Vector) => Vector
>Vector.cross(this.forward, this.right) : Vector
>Vector.cross : (v1: Vector, v2: Vector) => Vector
>Vector : typeof Vector
>cross : (v1: Vector, v2: Vector) => Vector
>this.forward : Vector
>this : Camera
>forward : Vector
>this.right : Vector
>this : Camera
>right : Vector
}
}