This was we don't get noisy baselines just because a different phase of the compiler reported the diagnostic. This helps with Yui's refactoring work to move grammar checks into the type checker.
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4.1 KiB
Text
170 lines
No EOL
4.1 KiB
Text
tests/cases/compiler/es6ClassTest2.ts(17,1): error TS2304: Cannot find name 'console'.
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tests/cases/compiler/es6ClassTest2.ts(30,9): error TS1056: Accessors are only available when targeting ECMAScript 5 and higher.
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tests/cases/compiler/es6ClassTest2.ts(35,9): error TS1056: Accessors are only available when targeting ECMAScript 5 and higher.
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==== tests/cases/compiler/es6ClassTest2.ts (3 errors) ====
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class BasicMonster {
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constructor(public name: string, public health: number) {
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}
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attack(target) {
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// WScript.Echo("Attacks " + target);
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}
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isAlive = true;
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}
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var m1 = new BasicMonster("1", 100);
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var m2 = new BasicMonster("2", 100);
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m1.attack(m2);
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m1.health = 0;
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console.log((<any>m5.isAlive).toString());
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~~~~~~~
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!!! error TS2304: Cannot find name 'console'.
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class GetSetMonster {
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constructor(public name: string, private _health: number) {
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}
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attack(target) {
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// WScript.Echo("Attacks " + target);
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}
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// The contextual keyword "get" followed by an identifier and
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// a curly body defines a getter in the same way that "get"
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// defines one in an object literal.
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get isAlive() {
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~~~~~~~
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!!! error TS1056: Accessors are only available when targeting ECMAScript 5 and higher.
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return this._health > 0;
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}
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// Likewise, "set" can be used to define setters.
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set health(value: number) {
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~~~~~~
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!!! error TS1056: Accessors are only available when targeting ECMAScript 5 and higher.
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if (value < 0) {
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throw new Error('Health must be non-negative.')
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}
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this._health = value
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}
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}
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var m3 = new BasicMonster("1", 100);
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var m4 = new BasicMonster("2", 100);
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m3.attack(m4);
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m3.health = 0;
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var x = (<any>m5.isAlive).toString()
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class OverloadedMonster {
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constructor(name: string);
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constructor(public name: string, public health?: number) {
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}
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attack();
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attack(a: any);
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attack(target?) {
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//WScript.Echo("Attacks " + target);
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}
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isAlive = true;
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}
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var m5 = new OverloadedMonster("1");
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var m6 = new OverloadedMonster("2");
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m5.attack(m6);
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m5.health = 0;
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var y = (<any>m5.isAlive).toString()
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class SplatMonster {
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constructor(...args: string[]) { }
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roar(name: string, ...args: number[]) { }
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}
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function foo() { return true; }
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class PrototypeMonster {
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age: number = 1;
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name: string;
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b = foo();
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}
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class SuperParent {
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constructor(a: number) {
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}
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b(b: string) {
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}
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c() {
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}
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}
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class SuperChild extends SuperParent {
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constructor() {
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super(1);
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}
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b() {
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super.b('str');
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}
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c() {
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super.c();
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}
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}
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class Statics {
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static foo = 1;
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static bar: string;
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static baz() {
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return "";
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}
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}
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var stat = new Statics();
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interface IFoo {
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x: number;
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z: string;
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}
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class ImplementsInterface implements IFoo {
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public x: number;
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public z: string;
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constructor() {
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this.x = 1;
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this.z = "foo";
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}
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}
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class Visibility {
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public foo() { }
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private bar() { }
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private x: number;
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public y: number;
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public z: number;
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constructor() {
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this.x = 1;
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this.y = 2;
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}
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}
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class BaseClassWithConstructor {
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constructor(public x: number, public s: string) { }
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}
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// used to test codegen
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class ChildClassWithoutConstructor extends BaseClassWithConstructor { }
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var ccwc = new ChildClassWithoutConstructor(1, "s");
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