TypeScript/tests/baselines/reference/overload1.js
2018-09-24 16:12:24 -04:00

91 lines
2.4 KiB
TypeScript

//// [overload1.ts]
module O {
export class A {
}
export class B extends A {
}
export class C extends B {
}
export interface I {
f(s:string):number;
f(n:number):string;
g(n1:number,n2:number):number;
g(n:number):string;
g(a:A):C;
g(c:C):string;
h(s1:string,s2:number):string;
h(s1:number,s2:string):number;
}
}
declare var x:O.I;
var e:string=x.g(new O.A()); // matches overload but bad assignment
var y:string=x.f(3); // good
y=x.f("nope"); // can't assign number to string
var z:string=x.g(x.g(3,3)); // good
z=x.g(2,2,2); // no match
z=x.g(); // no match
z=x.g(new O.B()); // ambiguous (up and down conversion)
z=x.h(2,2); // no match
z=x.h("hello",0); // good
var v=x.g;
//// [overload1.js]
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var O;
(function (O) {
var A = /** @class */ (function () {
function A() {
}
return A;
}());
O.A = A;
var B = /** @class */ (function (_super) {
__extends(B, _super);
function B() {
return _super !== null && _super.apply(this, arguments) || this;
}
return B;
}(A));
O.B = B;
var C = /** @class */ (function (_super) {
__extends(C, _super);
function C() {
return _super !== null && _super.apply(this, arguments) || this;
}
return C;
}(B));
O.C = C;
})(O || (O = {}));
var e = x.g(new O.A()); // matches overload but bad assignment
var y = x.f(3); // good
y = x.f("nope"); // can't assign number to string
var z = x.g(x.g(3, 3)); // good
z = x.g(2, 2, 2); // no match
z = x.g(); // no match
z = x.g(new O.B()); // ambiguous (up and down conversion)
z = x.h(2, 2); // no match
z = x.h("hello", 0); // good
var v = x.g;