TypeScript/tests/baselines/reference/es6ClassTest.symbols
Wesley Wigham 5353475fce Always collect type and symbol baselines (#18621)
* Always generate type & symbol baselines

* Accept changed shadowed baselines

* Accept brand new type and symbol baselines

* Allow `getTypeAtLocation` to return undefined in the type writer

* Accept baselines which had missing type information

* Bind container for dynamically names enum members so they may be printed

* Accept type/symbol baselines for enums with computed members

* First pass at reducing typeWriter memory overhead

* Use generators to allow for type and symbol baselines with no cache

* Accept new baselines for tests whose output was fixed by better newline splitting

* Hard cap on number of declarations printed, cache declaration print text

* handle differing newlines better still to handle RWC newlines

* Lower abridging count, accept abridged baselines

* Limit max RWC error output size, limit RWC type and symbol baseline input size

* Move skip logic into type and symbol baseliner to streamline error handling

* Accept removal of empty baselines

* Canonicalize path earlier to handle odd paths in input files

* Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another

* No need to pathify again
2017-09-22 15:52:04 -07:00

139 lines
3.5 KiB
Plaintext

=== tests/cases/compiler/es6ClassTest.ts ===
class Bar {
>Bar : Symbol(Bar, Decl(es6ClassTest.ts, 0, 0))
public goo: number;
>goo : Symbol(Bar.goo, Decl(es6ClassTest.ts, 0, 11))
public prop1(x) {
>prop1 : Symbol(Bar.prop1, Decl(es6ClassTest.ts, 1, 23))
>x : Symbol(x, Decl(es6ClassTest.ts, 2, 17))
return x;
>x : Symbol(x, Decl(es6ClassTest.ts, 2, 17))
}
constructor (n) { }
>n : Symbol(n, Decl(es6ClassTest.ts, 6, 17))
}
// new-style class
class Foo extends Bar {
>Foo : Symbol(Foo, Decl(es6ClassTest.ts, 7, 1))
>Bar : Symbol(Bar, Decl(es6ClassTest.ts, 0, 0))
foo:number;
>foo : Symbol(Foo.foo, Decl(es6ClassTest.ts, 10, 24))
gar = 0;
>gar : Symbol(Foo.gar, Decl(es6ClassTest.ts, 11, 12))
zoo:string = "zoo";
>zoo : Symbol(Foo.zoo, Decl(es6ClassTest.ts, 12, 9))
x: any;
>x : Symbol(Foo.x, Decl(es6ClassTest.ts, 13, 20))
bar() { return 0; }
>bar : Symbol(Foo.bar, Decl(es6ClassTest.ts, 14, 8))
private boo();
>boo : Symbol(Foo.boo, Decl(es6ClassTest.ts, 16, 20), Decl(es6ClassTest.ts, 18, 15))
private boo(x?) { return x; }
>boo : Symbol(Foo.boo, Decl(es6ClassTest.ts, 16, 20), Decl(es6ClassTest.ts, 18, 15))
>x : Symbol(x, Decl(es6ClassTest.ts, 19, 13))
>x : Symbol(x, Decl(es6ClassTest.ts, 19, 13))
static statVal = 0;
>statVal : Symbol(Foo.statVal, Decl(es6ClassTest.ts, 19, 30))
constructor();
constructor(x?, private y?:string, public z?=0) {
>x : Symbol(x, Decl(es6ClassTest.ts, 24, 13))
>y : Symbol(Foo.y, Decl(es6ClassTest.ts, 24, 16))
>z : Symbol(Foo.z, Decl(es6ClassTest.ts, 24, 35))
super(x);
>super : Symbol(Bar, Decl(es6ClassTest.ts, 0, 0))
>x : Symbol(x, Decl(es6ClassTest.ts, 24, 13))
this.x = x;
>this.x : Symbol(Foo.x, Decl(es6ClassTest.ts, 13, 20))
>this : Symbol(Foo, Decl(es6ClassTest.ts, 7, 1))
>x : Symbol(Foo.x, Decl(es6ClassTest.ts, 13, 20))
>x : Symbol(x, Decl(es6ClassTest.ts, 24, 13))
this.gar = 5;
>this.gar : Symbol(Foo.gar, Decl(es6ClassTest.ts, 11, 12))
>this : Symbol(Foo, Decl(es6ClassTest.ts, 7, 1))
>gar : Symbol(Foo.gar, Decl(es6ClassTest.ts, 11, 12))
}
}
var f = new Foo();
>f : Symbol(f, Decl(es6ClassTest.ts, 31, 3))
>Foo : Symbol(Foo, Decl(es6ClassTest.ts, 7, 1))
declare module AmbientMod {
>AmbientMod : Symbol(AmbientMod, Decl(es6ClassTest.ts, 31, 18))
export class Provide {
>Provide : Symbol(Provide, Decl(es6ClassTest.ts, 33, 27))
foo:number;
>foo : Symbol(Provide.foo, Decl(es6ClassTest.ts, 34, 23))
zoo:string;
>zoo : Symbol(Provide.zoo, Decl(es6ClassTest.ts, 35, 13))
constructor();
private boo();
>boo : Symbol(Provide.boo, Decl(es6ClassTest.ts, 38, 16))
bar();
>bar : Symbol(Provide.bar, Decl(es6ClassTest.ts, 40, 16))
}
}
//class GetSetMonster {
// // attack(target) {
// // WScript.Echo("Attacks " + target);
// // }
// // The contextual keyword "get" followed by an identifier and
// // a curly body defines a getter in the same way that "get"
// // defines one in an object literal.
// // get isAlive() {
// // return this.health > 0;
// // }
// // Likewise, "set" can be used to define setters.
// set health(value:number) {
// if (value < 0) {
// throw new Error('Health must be non-negative.')
// }
// this.health = value
// }
// get health() { return 0; }
// constructor(this.name: string, health: number) {
// this.health = 0;
// }
//}
//class bar {
// static fnOverload( );
// static fnOverload(foo: string){ } // no error
// constructor(){};
//}