* Always generate type & symbol baselines * Accept changed shadowed baselines * Accept brand new type and symbol baselines * Allow `getTypeAtLocation` to return undefined in the type writer * Accept baselines which had missing type information * Bind container for dynamically names enum members so they may be printed * Accept type/symbol baselines for enums with computed members * First pass at reducing typeWriter memory overhead * Use generators to allow for type and symbol baselines with no cache * Accept new baselines for tests whose output was fixed by better newline splitting * Hard cap on number of declarations printed, cache declaration print text * handle differing newlines better still to handle RWC newlines * Lower abridging count, accept abridged baselines * Limit max RWC error output size, limit RWC type and symbol baseline input size * Move skip logic into type and symbol baseliner to streamline error handling * Accept removal of empty baselines * Canonicalize path earlier to handle odd paths in input files * Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another * No need to pathify again
81 lines
988 B
Plaintext
81 lines
988 B
Plaintext
=== tests/cases/compiler/for.ts ===
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for (var i = 0; i < 10; i++) { // ok
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>i : number
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>0 : 0
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>i < 10 : boolean
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>i : number
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>10 : 10
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>i++ : number
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>i : number
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var x1 = i;
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>x1 : number
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>i : number
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}
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for (var j: number = 0; j < 10; j++) { // ok
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>j : number
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>0 : 0
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>j < 10 : boolean
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>j : number
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>10 : 10
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>j++ : number
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>j : number
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var x2 = j;
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>x2 : number
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>j : number
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}
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for (var k = 0; k < 10;) { // ok
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>k : number
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>0 : 0
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>k < 10 : boolean
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>k : number
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>10 : 10
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k++;
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>k++ : number
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>k : number
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}
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for (; i < 10;) { // ok
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>i < 10 : boolean
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>i : number
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>10 : 10
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i++;
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>i++ : number
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>i : number
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}
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for (; i > 1; i--) { // ok
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>i > 1 : boolean
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>i : number
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>1 : 1
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>i-- : number
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>i : number
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}
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for (var l = 0; ; l++) { // ok
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>l : number
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>0 : 0
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>l++ : number
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>l : number
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if (l > 10) {
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>l > 10 : boolean
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>l : number
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>10 : 10
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break;
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}
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}
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for (; ;) { // ok
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}
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for () { // error
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> : any
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}
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