151 lines
3.1 KiB
JavaScript
151 lines
3.1 KiB
JavaScript
//// [es6ClassTest.ts]
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class Bar {
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public goo: number;
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public prop1(x) {
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return x;
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}
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constructor (n) { }
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}
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// new-style class
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class Foo extends Bar {
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foo:number;
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gar = 0;
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zoo:string = "zoo";
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x: any;
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bar() { return 0; }
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private boo();
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private boo(x?) { return x; }
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static statVal = 0;
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constructor();
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constructor(x?, private y?:string, public z?=0) {
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super(x);
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this.x = x;
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this.gar = 5;
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}
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}
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var f = new Foo();
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declare module AmbientMod {
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export class Provide {
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foo:number;
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zoo:string;
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constructor();
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private boo();
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bar();
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}
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}
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//class GetSetMonster {
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// // attack(target) {
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// // WScript.Echo("Attacks " + target);
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// // }
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// // The contextual keyword "get" followed by an identifier and
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// // a curly body defines a getter in the same way that "get"
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// // defines one in an object literal.
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// // get isAlive() {
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// // return this.health > 0;
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// // }
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// // Likewise, "set" can be used to define setters.
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// set health(value:number) {
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// if (value < 0) {
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// throw new Error('Health must be non-negative.')
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// }
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// this.health = value
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// }
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// get health() { return 0; }
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// constructor(this.name: string, health: number) {
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// this.health = 0;
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// }
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//}
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//class bar {
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// static fnOverload( );
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// static fnOverload(foo: string){ } // no error
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// constructor(){};
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//}
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//// [es6ClassTest.js]
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var __extends = this.__extends || function (d, b) {
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for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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var Bar = (function () {
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function Bar(n) {
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}
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Bar.prototype.prop1 = function (x) {
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return x;
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};
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return Bar;
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})();
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// new-style class
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var Foo = (function (_super) {
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__extends(Foo, _super);
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function Foo(x, y, z) {
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if (z === void 0) { z = 0; }
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_super.call(this, x);
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this.y = y;
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this.z = z;
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this.gar = 0;
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this.zoo = "zoo";
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this.x = x;
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this.gar = 5;
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}
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Foo.prototype.bar = function () {
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return 0;
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};
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Foo.prototype.boo = function (x) {
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return x;
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};
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Foo.statVal = 0;
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return Foo;
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})(Bar);
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var f = new Foo();
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//class GetSetMonster {
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// // attack(target) {
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// // WScript.Echo("Attacks " + target);
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// // }
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// // The contextual keyword "get" followed by an identifier and
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// // a curly body defines a getter in the same way that "get"
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// // defines one in an object literal.
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// // get isAlive() {
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// // return this.health > 0;
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// // }
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// // Likewise, "set" can be used to define setters.
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// set health(value:number) {
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// if (value < 0) {
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// throw new Error('Health must be non-negative.')
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// }
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// this.health = value
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// }
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// get health() { return 0; }
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// constructor(this.name: string, health: number) {
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// this.health = 0;
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// }
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//}
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//class bar {
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// static fnOverload( );
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// static fnOverload(foo: string){ } // no error
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// constructor(){};
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//}
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