179 lines
4.5 KiB
Text
179 lines
4.5 KiB
Text
=== tests/cases/compiler/es6ClassTest8.ts ===
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function f1(x:any) {return x;}
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>f1 : (x: any) => any
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>x : any
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>x : any
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class C {
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>C : C
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constructor() {
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var bar:any = (function() {
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>bar : any
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>(function() { return bar; // 'bar' should be resolvable }) : () => any
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>function() { return bar; // 'bar' should be resolvable } : () => any
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return bar; // 'bar' should be resolvable
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>bar : any
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});
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var b = f1(f1(bar));
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>b : any
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>f1(f1(bar)) : any
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>f1 : (x: any) => any
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>f1(bar) : any
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>f1 : (x: any) => any
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>bar : any
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}
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}
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class Vector {
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>Vector : Vector
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static norm(v:Vector):Vector {return null;}
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>norm : (v: Vector) => Vector
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>v : Vector
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>Vector : Vector
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>Vector : Vector
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static minus(v1:Vector, v2:Vector):Vector {return null;}
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>minus : (v1: Vector, v2: Vector) => Vector
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>v1 : Vector
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>Vector : Vector
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>v2 : Vector
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>Vector : Vector
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>Vector : Vector
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static times(v1:Vector, v2:Vector):Vector {return null;}
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>times : (v1: Vector, v2: Vector) => Vector
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>v1 : Vector
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>Vector : Vector
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>v2 : Vector
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>Vector : Vector
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>Vector : Vector
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static cross(v1:Vector, v2:Vector):Vector {return null;}
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>cross : (v1: Vector, v2: Vector) => Vector
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>v1 : Vector
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>Vector : Vector
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>v2 : Vector
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>Vector : Vector
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>Vector : Vector
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constructor(public x: number,
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>x : number
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public y: number,
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>y : number
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public z: number) {
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>z : number
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}
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static dot(v1:Vector, v2:Vector):Vector {return null;}
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>dot : (v1: Vector, v2: Vector) => Vector
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>v1 : Vector
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>Vector : Vector
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>v2 : Vector
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>Vector : Vector
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>Vector : Vector
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}
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class Camera {
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>Camera : Camera
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public forward: Vector;
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>forward : Vector
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>Vector : Vector
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public right: Vector;
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>right : Vector
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>Vector : Vector
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public up: Vector;
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>up : Vector
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>Vector : Vector
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constructor(public pos: Vector, lookAt: Vector) {
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>pos : Vector
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>Vector : Vector
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>lookAt : Vector
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>Vector : Vector
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var down = new Vector(0.0, -1.0, 0.0);
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>down : Vector
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>new Vector(0.0, -1.0, 0.0) : Vector
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>Vector : typeof Vector
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>-1.0 : number
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this.forward = Vector.norm(Vector.minus(lookAt,this.pos));
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>this.forward = Vector.norm(Vector.minus(lookAt,this.pos)) : Vector
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>this.forward : Vector
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>this : Camera
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>forward : Vector
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>Vector.norm(Vector.minus(lookAt,this.pos)) : Vector
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>Vector.norm : (v: Vector) => Vector
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>Vector : typeof Vector
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>norm : (v: Vector) => Vector
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>Vector.minus(lookAt,this.pos) : Vector
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>Vector.minus : (v1: Vector, v2: Vector) => Vector
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>Vector : typeof Vector
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>minus : (v1: Vector, v2: Vector) => Vector
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>lookAt : Vector
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>this.pos : Vector
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>this : Camera
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>pos : Vector
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this.right = Vector.times(down, Vector.norm(Vector.cross(this.forward, down)));
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>this.right = Vector.times(down, Vector.norm(Vector.cross(this.forward, down))) : Vector
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>this.right : Vector
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>this : Camera
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>right : Vector
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>Vector.times(down, Vector.norm(Vector.cross(this.forward, down))) : Vector
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>Vector.times : (v1: Vector, v2: Vector) => Vector
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>Vector : typeof Vector
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>times : (v1: Vector, v2: Vector) => Vector
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>down : Vector
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>Vector.norm(Vector.cross(this.forward, down)) : Vector
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>Vector.norm : (v: Vector) => Vector
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>Vector : typeof Vector
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>norm : (v: Vector) => Vector
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>Vector.cross(this.forward, down) : Vector
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>Vector.cross : (v1: Vector, v2: Vector) => Vector
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>Vector : typeof Vector
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>cross : (v1: Vector, v2: Vector) => Vector
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>this.forward : Vector
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>this : Camera
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>forward : Vector
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>down : Vector
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this.up = Vector.times(down, Vector.norm(Vector.cross(this.forward, this.right)));
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>this.up = Vector.times(down, Vector.norm(Vector.cross(this.forward, this.right))) : Vector
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>this.up : Vector
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>this : Camera
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>up : Vector
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>Vector.times(down, Vector.norm(Vector.cross(this.forward, this.right))) : Vector
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>Vector.times : (v1: Vector, v2: Vector) => Vector
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>Vector : typeof Vector
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>times : (v1: Vector, v2: Vector) => Vector
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>down : Vector
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>Vector.norm(Vector.cross(this.forward, this.right)) : Vector
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>Vector.norm : (v: Vector) => Vector
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>Vector : typeof Vector
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>norm : (v: Vector) => Vector
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>Vector.cross(this.forward, this.right) : Vector
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>Vector.cross : (v1: Vector, v2: Vector) => Vector
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>Vector : typeof Vector
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>cross : (v1: Vector, v2: Vector) => Vector
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>this.forward : Vector
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>this : Camera
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>forward : Vector
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>this.right : Vector
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>this : Camera
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>right : Vector
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}
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}
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