TypeScript/tests/baselines/reference/umd-augmentation-2.symbols
Yui 2627e6f3fc [Transforms] Merge master on 08/05 (#10182)
* Fix #10083 - allowSyntheticDefaultImports alters getExternalModuleMember (#10096)

* Add a helper function `getOrUpdateProperty` to prevent unprotected access to Maps.

* Limit type guards as assertions to incomplete types in loops

* Accept new baselines

* Fix linting error

* [Release-2.0] Fix 9662: Visual Studio 2015 with TS2.0 gives incorrect @types path resolution errors (#9867)

* Change the shape of the shim layer to support getAutomaticTypeDirectives

* Change the key for looking up automatic type-directives

* Update baselines from change look-up name of type-directives

* Add @currentDirectory into the test

* Update baselines

* Fix linting error

* Address PR: fix spelling mistake

* Instead of return path of the type directive names just return type directive names

* Remove unused reference files: these tests produce erros so they will not produce these files (#9233)

* Don't allow properties inherited from Object to be automatically included in TSX attributes

* Port PR #10016 to Master (#10100)

* Treat namespaceExportDeclaration as declaration

* Update baselines

* wip - add tests

* Add tests

* Show "export namespace" for quick-info

* Update baselines from merging
2016-08-05 21:45:13 -07:00

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=== tests/cases/conformance/externalModules/a.ts ===
/// <reference path="node_modules/math2d/index.d.ts" />
/// <reference path="math2d-augment.d.ts" />
let v = new Math2d.Vector(3, 2);
>v : Symbol(v, Decl(a.ts, 2, 3))
>Math2d.Vector : Symbol(Math2d.Vector, Decl(index.d.ts, 6, 1))
>Math2d : Symbol(Math2d, Decl(index.d.ts, 0, 0))
>Vector : Symbol(Math2d.Vector, Decl(index.d.ts, 6, 1))
let magnitude = Math2d.getLength(v);
>magnitude : Symbol(magnitude, Decl(a.ts, 3, 3))
>Math2d.getLength : Symbol(Math2d.getLength, Decl(index.d.ts, 14, 1))
>Math2d : Symbol(Math2d, Decl(index.d.ts, 0, 0))
>getLength : Symbol(Math2d.getLength, Decl(index.d.ts, 14, 1))
>v : Symbol(v, Decl(a.ts, 2, 3))
let p: Math2d.Point = v.translate(5, 5);
>p : Symbol(p, Decl(a.ts, 4, 3))
>Math2d : Symbol(Math2d, Decl(index.d.ts, 0, 0))
>Point : Symbol(Math2d.Point, Decl(index.d.ts, 1, 27))
>v.translate : Symbol(Vector.translate, Decl(index.d.ts, 11, 35))
>v : Symbol(v, Decl(a.ts, 2, 3))
>translate : Symbol(Vector.translate, Decl(index.d.ts, 11, 35))
p = v.reverse();
>p : Symbol(p, Decl(a.ts, 4, 3))
>v.reverse : Symbol(Vector.reverse, Decl(math2d-augment.d.ts, 4, 19))
>v : Symbol(v, Decl(a.ts, 2, 3))
>reverse : Symbol(Vector.reverse, Decl(math2d-augment.d.ts, 4, 19))
var t = p.x;
>t : Symbol(t, Decl(a.ts, 6, 3))
>p.x : Symbol(Math2d.Point.x, Decl(index.d.ts, 3, 24))
>p : Symbol(p, Decl(a.ts, 4, 3))
>x : Symbol(Math2d.Point.x, Decl(index.d.ts, 3, 24))
=== tests/cases/conformance/externalModules/node_modules/math2d/index.d.ts ===
export as namespace Math2d;
>Math2d : Symbol(Math2d, Decl(index.d.ts, 0, 0))
export interface Point {
>Point : Symbol(Point, Decl(index.d.ts, 1, 27))
x: number;
>x : Symbol(Point.x, Decl(index.d.ts, 3, 24))
y: number;
>y : Symbol(Point.y, Decl(index.d.ts, 4, 11))
}
export class Vector implements Point {
>Vector : Symbol(Vector, Decl(index.d.ts, 6, 1), Decl(math2d-augment.d.ts, 2, 25))
>Point : Symbol(Point, Decl(index.d.ts, 1, 27))
x: number;
>x : Symbol(Vector.x, Decl(index.d.ts, 8, 38))
y: number;
>y : Symbol(Vector.y, Decl(index.d.ts, 9, 11))
constructor(x: number, y: number);
>x : Symbol(x, Decl(index.d.ts, 11, 13))
>y : Symbol(y, Decl(index.d.ts, 11, 23))
translate(dx: number, dy: number): Vector;
>translate : Symbol(Vector.translate, Decl(index.d.ts, 11, 35))
>dx : Symbol(dx, Decl(index.d.ts, 13, 11))
>dy : Symbol(dy, Decl(index.d.ts, 13, 22))
>Vector : Symbol(Vector, Decl(index.d.ts, 6, 1), Decl(math2d-augment.d.ts, 2, 25))
}
export function getLength(p: Vector): number;
>getLength : Symbol(getLength, Decl(index.d.ts, 14, 1))
>p : Symbol(p, Decl(index.d.ts, 16, 26))
>Vector : Symbol(Vector, Decl(index.d.ts, 6, 1), Decl(math2d-augment.d.ts, 2, 25))
=== tests/cases/conformance/externalModules/math2d-augment.d.ts ===
import * as Math2d from 'math2d';
>Math2d : Symbol(Math2d, Decl(math2d-augment.d.ts, 0, 6))
// Augment the module
declare module 'math2d' {
// Add a method to the class
interface Vector {
>Vector : Symbol(Vector, Decl(index.d.ts, 6, 1), Decl(math2d-augment.d.ts, 2, 25))
reverse(): Math2d.Point;
>reverse : Symbol(Vector.reverse, Decl(math2d-augment.d.ts, 4, 19))
>Math2d : Symbol(Math2d, Decl(math2d-augment.d.ts, 0, 6))
>Point : Symbol(Point, Decl(index.d.ts, 1, 27))
}
}