322 lines
7.4 KiB
TypeScript
322 lines
7.4 KiB
TypeScript
//// [es6ClassTest2.ts]
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class BasicMonster {
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constructor(public name: string, public health: number) {
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}
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attack(target) {
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// WScript.Echo("Attacks " + target);
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}
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isAlive = true;
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}
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var m1 = new BasicMonster("1", 100);
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var m2 = new BasicMonster("2", 100);
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m1.attack(m2);
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m1.health = 0;
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console.log((<any>m5.isAlive).toString());
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class GetSetMonster {
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constructor(public name: string, private _health: number) {
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}
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attack(target) {
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// WScript.Echo("Attacks " + target);
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}
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// The contextual keyword "get" followed by an identifier and
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// a curly body defines a getter in the same way that "get"
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// defines one in an object literal.
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get isAlive() {
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return this._health > 0;
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}
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// Likewise, "set" can be used to define setters.
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set health(value: number) {
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if (value < 0) {
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throw new Error('Health must be non-negative.')
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}
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this._health = value
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}
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}
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var m3 = new BasicMonster("1", 100);
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var m4 = new BasicMonster("2", 100);
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m3.attack(m4);
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m3.health = 0;
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var x = (<any>m5.isAlive).toString()
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class OverloadedMonster {
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constructor(name: string);
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constructor(public name: string, public health?: number) {
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}
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attack();
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attack(a: any);
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attack(target?) {
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//WScript.Echo("Attacks " + target);
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}
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isAlive = true;
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}
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var m5 = new OverloadedMonster("1");
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var m6 = new OverloadedMonster("2");
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m5.attack(m6);
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m5.health = 0;
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var y = (<any>m5.isAlive).toString()
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class SplatMonster {
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constructor(...args: string[]) { }
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roar(name: string, ...args: number[]) { }
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}
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function foo() { return true; }
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class PrototypeMonster {
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age: number = 1;
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name: string;
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b = foo();
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}
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class SuperParent {
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constructor(a: number) {
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}
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b(b: string) {
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}
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c() {
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}
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}
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class SuperChild extends SuperParent {
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constructor() {
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super(1);
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}
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b() {
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super.b('str');
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}
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c() {
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super.c();
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}
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}
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class Statics {
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static foo = 1;
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static bar: string;
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static baz() {
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return "";
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}
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}
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var stat = new Statics();
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interface IFoo {
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x: number;
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z: string;
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}
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class ImplementsInterface implements IFoo {
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public x: number;
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public z: string;
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constructor() {
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this.x = 1;
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this.z = "foo";
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}
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}
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class Visibility {
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public foo() { }
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private bar() { }
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private x: number;
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public y: number;
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public z: number;
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constructor() {
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this.x = 1;
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this.y = 2;
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}
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}
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class BaseClassWithConstructor {
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constructor(public x: number, public s: string) { }
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}
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// used to test codegen
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class ChildClassWithoutConstructor extends BaseClassWithConstructor { }
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var ccwc = new ChildClassWithoutConstructor(1, "s");
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//// [es6ClassTest2.js]
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var __extends = (this && this.__extends) || function (d, b) {
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for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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var BasicMonster = (function () {
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function BasicMonster(name, health) {
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this.name = name;
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this.health = health;
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this.isAlive = true;
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}
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BasicMonster.prototype.attack = function (target) {
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// WScript.Echo("Attacks " + target);
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};
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return BasicMonster;
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})();
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var m1 = new BasicMonster("1", 100);
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var m2 = new BasicMonster("2", 100);
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m1.attack(m2);
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m1.health = 0;
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console.log(m5.isAlive.toString());
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var GetSetMonster = (function () {
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function GetSetMonster(name, _health) {
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this.name = name;
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this._health = _health;
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}
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GetSetMonster.prototype.attack = function (target) {
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// WScript.Echo("Attacks " + target);
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};
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Object.defineProperty(GetSetMonster.prototype, "isAlive", {
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// The contextual keyword "get" followed by an identifier and
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// a curly body defines a getter in the same way that "get"
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// defines one in an object literal.
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get: function () {
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return this._health > 0;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(GetSetMonster.prototype, "health", {
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// Likewise, "set" can be used to define setters.
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set: function (value) {
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if (value < 0) {
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throw new Error('Health must be non-negative.');
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}
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this._health = value;
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},
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enumerable: true,
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configurable: true
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});
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return GetSetMonster;
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})();
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var m3 = new BasicMonster("1", 100);
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var m4 = new BasicMonster("2", 100);
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m3.attack(m4);
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m3.health = 0;
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var x = m5.isAlive.toString();
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var OverloadedMonster = (function () {
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function OverloadedMonster(name, health) {
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this.name = name;
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this.health = health;
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this.isAlive = true;
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}
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OverloadedMonster.prototype.attack = function (target) {
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//WScript.Echo("Attacks " + target);
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};
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return OverloadedMonster;
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})();
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var m5 = new OverloadedMonster("1");
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var m6 = new OverloadedMonster("2");
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m5.attack(m6);
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m5.health = 0;
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var y = m5.isAlive.toString();
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var SplatMonster = (function () {
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function SplatMonster() {
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var args = [];
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for (var _i = 0; _i < arguments.length; _i++) {
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args[_i - 0] = arguments[_i];
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}
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}
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SplatMonster.prototype.roar = function (name) {
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var args = [];
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for (var _i = 1; _i < arguments.length; _i++) {
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args[_i - 1] = arguments[_i];
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}
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};
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return SplatMonster;
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})();
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function foo() { return true; }
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var PrototypeMonster = (function () {
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function PrototypeMonster() {
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this.age = 1;
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this.b = foo();
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}
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return PrototypeMonster;
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})();
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var SuperParent = (function () {
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function SuperParent(a) {
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}
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SuperParent.prototype.b = function (b) {
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};
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SuperParent.prototype.c = function () {
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};
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return SuperParent;
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})();
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var SuperChild = (function (_super) {
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__extends(SuperChild, _super);
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function SuperChild() {
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_super.call(this, 1);
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}
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SuperChild.prototype.b = function () {
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_super.prototype.b.call(this, 'str');
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};
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SuperChild.prototype.c = function () {
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_super.prototype.c.call(this);
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};
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return SuperChild;
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})(SuperParent);
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var Statics = (function () {
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function Statics() {
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}
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Statics.baz = function () {
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return "";
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};
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Statics.foo = 1;
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return Statics;
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})();
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var stat = new Statics();
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var ImplementsInterface = (function () {
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function ImplementsInterface() {
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this.x = 1;
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this.z = "foo";
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}
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return ImplementsInterface;
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})();
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var Visibility = (function () {
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function Visibility() {
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this.x = 1;
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this.y = 2;
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}
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Visibility.prototype.foo = function () { };
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Visibility.prototype.bar = function () { };
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return Visibility;
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})();
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var BaseClassWithConstructor = (function () {
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function BaseClassWithConstructor(x, s) {
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this.x = x;
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this.s = s;
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}
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return BaseClassWithConstructor;
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})();
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// used to test codegen
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var ChildClassWithoutConstructor = (function (_super) {
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__extends(ChildClassWithoutConstructor, _super);
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function ChildClassWithoutConstructor() {
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_super.apply(this, arguments);
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}
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return ChildClassWithoutConstructor;
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})(BaseClassWithConstructor);
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var ccwc = new ChildClassWithoutConstructor(1, "s");
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