* Always generate type & symbol baselines * Accept changed shadowed baselines * Accept brand new type and symbol baselines * Allow `getTypeAtLocation` to return undefined in the type writer * Accept baselines which had missing type information * Bind container for dynamically names enum members so they may be printed * Accept type/symbol baselines for enums with computed members * First pass at reducing typeWriter memory overhead * Use generators to allow for type and symbol baselines with no cache * Accept new baselines for tests whose output was fixed by better newline splitting * Hard cap on number of declarations printed, cache declaration print text * handle differing newlines better still to handle RWC newlines * Lower abridging count, accept abridged baselines * Limit max RWC error output size, limit RWC type and symbol baseline input size * Move skip logic into type and symbol baseliner to streamline error handling * Accept removal of empty baselines * Canonicalize path earlier to handle odd paths in input files * Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another * No need to pathify again
69 lines
854 B
Text
69 lines
854 B
Text
=== tests/cases/compiler/inheritance.ts ===
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class B1 {
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>B1 : B1
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public x;
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>x : any
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}
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class B2 {
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>B2 : B2
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public x;
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>x : any
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}
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class D1 extends B1 {
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>D1 : D1
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>B1 : B1
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}
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class D2 extends B2 {
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>D2 : D2
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>B2 : B2
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}
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class N {
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>N : N
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public y:number;
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>y : number
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}
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class ND extends N { // any is assignable to number
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>ND : ND
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>N : N
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public y;
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>y : any
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}
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class Good {
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>Good : Good
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public f: () => number = function () { return 0; }
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>f : () => number
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>function () { return 0; } : () => number
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>0 : 0
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public g() { return 0; }
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>g : () => number
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>0 : 0
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}
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class Baad extends Good {
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>Baad : Baad
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>Good : Good
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public f(): number { return 0; }
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>f : () => number
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>0 : 0
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public g(n: number) { return 0; }
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>g : (n: number) => number
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>n : number
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>0 : 0
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}
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