* Always generate type & symbol baselines * Accept changed shadowed baselines * Accept brand new type and symbol baselines * Allow `getTypeAtLocation` to return undefined in the type writer * Accept baselines which had missing type information * Bind container for dynamically names enum members so they may be printed * Accept type/symbol baselines for enums with computed members * First pass at reducing typeWriter memory overhead * Use generators to allow for type and symbol baselines with no cache * Accept new baselines for tests whose output was fixed by better newline splitting * Hard cap on number of declarations printed, cache declaration print text * handle differing newlines better still to handle RWC newlines * Lower abridging count, accept abridged baselines * Limit max RWC error output size, limit RWC type and symbol baseline input size * Move skip logic into type and symbol baseliner to streamline error handling * Accept removal of empty baselines * Canonicalize path earlier to handle odd paths in input files * Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another * No need to pathify again
99 lines
1.6 KiB
Text
99 lines
1.6 KiB
Text
=== tests/cases/compiler/super.ts ===
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class Base {
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>Base : Base
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constructor() {
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var x;
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>x : any
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}
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public foo() {
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>foo : () => string
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return "base";
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>"base" : "base"
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}
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public bar() {
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>bar : () => string
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return "basebar";
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>"basebar" : "basebar"
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}
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}
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class Sub1 extends Base {
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>Sub1 : Sub1
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>Base : Base
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public foo() {
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>foo : () => string
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return "sub1" + super.foo() + super.bar();
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>"sub1" + super.foo() + super.bar() : string
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>"sub1" + super.foo() : string
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>"sub1" : "sub1"
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>super.foo() : string
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>super.foo : () => string
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>super : Base
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>foo : () => string
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>super.bar() : string
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>super.bar : () => string
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>super : Base
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>bar : () => string
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}
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}
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class SubSub1 extends Sub1 {
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>SubSub1 : SubSub1
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>Sub1 : Sub1
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public foo() {
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>foo : () => string
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return "subsub1" + super.foo();
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>"subsub1" + super.foo() : string
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>"subsub1" : "subsub1"
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>super.foo() : string
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>super.foo : () => string
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>super : Sub1
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>foo : () => string
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}
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}
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class Base2 {
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>Base2 : Base2
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public foo() {
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>foo : () => void
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super.foo();
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>super.foo() : any
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>super.foo : any
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>super : any
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>foo : any
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}
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}
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var s = new Sub1();
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>s : Sub1
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>new Sub1() : Sub1
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>Sub1 : typeof Sub1
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var ss = new SubSub1();
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>ss : SubSub1
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>new SubSub1() : SubSub1
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>SubSub1 : typeof SubSub1
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s.foo() + ss.foo();
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>s.foo() + ss.foo() : string
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>s.foo() : string
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>s.foo : () => string
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>s : Sub1
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>foo : () => string
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>ss.foo() : string
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>ss.foo : () => string
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>ss : SubSub1
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>foo : () => string
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