TypeScript/tests/baselines/reference/autolift4.types
Wesley Wigham 5353475fce Always collect type and symbol baselines (#18621)
* Always generate type & symbol baselines

* Accept changed shadowed baselines

* Accept brand new type and symbol baselines

* Allow `getTypeAtLocation` to return undefined in the type writer

* Accept baselines which had missing type information

* Bind container for dynamically names enum members so they may be printed

* Accept type/symbol baselines for enums with computed members

* First pass at reducing typeWriter memory overhead

* Use generators to allow for type and symbol baselines with no cache

* Accept new baselines for tests whose output was fixed by better newline splitting

* Hard cap on number of declarations printed, cache declaration print text

* handle differing newlines better still to handle RWC newlines

* Lower abridging count, accept abridged baselines

* Limit max RWC error output size, limit RWC type and symbol baseline input size

* Move skip logic into type and symbol baseliner to streamline error handling

* Accept removal of empty baselines

* Canonicalize path earlier to handle odd paths in input files

* Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another

* No need to pathify again
2017-09-22 15:52:04 -07:00

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=== tests/cases/compiler/autolift4.ts ===
class Point {
>Point : Point
constructor(public x: number, public y: number) {
>x : number
>y : number
}
getDist() {
>getDist : () => number
return Math.sqrt(this.x*this.x + this.y*this.y);
>Math.sqrt(this.x*this.x + this.y*this.y) : number
>Math.sqrt : (x: number) => number
>Math : Math
>sqrt : (x: number) => number
>this.x*this.x + this.y*this.y : number
>this.x*this.x : number
>this.x : number
>this : this
>x : number
>this.x : number
>this : this
>x : number
>this.y*this.y : number
>this.y : number
>this : this
>y : number
>this.y : number
>this : this
>y : number
}
static origin = new Point(0,0);
>origin : Point
>new Point(0,0) : Point
>Point : typeof Point
>0 : 0
>0 : 0
}
class Point3D extends Point {
>Point3D : Point3D
>Point : Point
constructor(x: number, y: number, public z: number, m:number) {
>x : number
>y : number
>z : number
>m : number
super(x, y);
>super(x, y) : void
>super : typeof Point
>x : number
>y : number
}
getDist() {
>getDist : () => number
return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.m);
>Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.m) : number
>Math.sqrt : (x: number) => number
>Math : Math
>sqrt : (x: number) => number
>this.x*this.x + this.y*this.y + this.z*this.m : number
>this.x*this.x + this.y*this.y : number
>this.x*this.x : number
>this.x : number
>this : this
>x : number
>this.x : number
>this : this
>x : number
>this.y*this.y : number
>this.y : number
>this : this
>y : number
>this.y : number
>this : this
>y : number
>this.z*this.m : number
>this.z : number
>this : this
>z : number
>this.m : any
>this : this
>m : any
}
}