* Always generate type & symbol baselines * Accept changed shadowed baselines * Accept brand new type and symbol baselines * Allow `getTypeAtLocation` to return undefined in the type writer * Accept baselines which had missing type information * Bind container for dynamically names enum members so they may be printed * Accept type/symbol baselines for enums with computed members * First pass at reducing typeWriter memory overhead * Use generators to allow for type and symbol baselines with no cache * Accept new baselines for tests whose output was fixed by better newline splitting * Hard cap on number of declarations printed, cache declaration print text * handle differing newlines better still to handle RWC newlines * Lower abridging count, accept abridged baselines * Limit max RWC error output size, limit RWC type and symbol baseline input size * Move skip logic into type and symbol baseliner to streamline error handling * Accept removal of empty baselines * Canonicalize path earlier to handle odd paths in input files * Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another * No need to pathify again
96 lines
1.6 KiB
Plaintext
96 lines
1.6 KiB
Plaintext
=== tests/cases/compiler/derivedClasses.ts ===
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class Red extends Color {
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>Red : Red
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>Color : Color
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public shade() {
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>shade : () => string
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var getHue = () => { return this.hue(); };
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>getHue : () => string
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>() => { return this.hue(); } : () => string
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>this.hue() : string
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>this.hue : () => string
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>this : this
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>hue : () => string
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return getHue() + " red";
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>getHue() + " red" : string
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>getHue() : string
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>getHue : () => string
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>" red" : " red"
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}
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}
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class Color {
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>Color : Color
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public shade() { return "some shade"; }
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>shade : () => string
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>"some shade" : "some shade"
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public hue() { return "some hue"; }
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>hue : () => string
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>"some hue" : "some hue"
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}
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class Blue extends Color {
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>Blue : Blue
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>Color : Color
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public shade() {
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>shade : () => string
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var getHue = () => { return this.hue(); };
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>getHue : () => string
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>() => { return this.hue(); } : () => string
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>this.hue() : string
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>this.hue : () => string
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>this : this
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>hue : () => string
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return getHue() + " blue";
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>getHue() + " blue" : string
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>getHue() : string
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>getHue : () => string
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>" blue" : " blue"
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}
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}
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var r = new Red();
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>r : Red
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>new Red() : Red
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>Red : typeof Red
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var b = new Blue();
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>b : Blue
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>new Blue() : Blue
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>Blue : typeof Blue
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r.shade();
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>r.shade() : string
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>r.shade : () => string
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>r : Red
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>shade : () => string
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r.hue();
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>r.hue() : string
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>r.hue : () => string
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>r : Red
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>hue : () => string
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b.shade();
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>b.shade() : string
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>b.shade : () => string
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>b : Blue
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>shade : () => string
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b.hue();
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>b.hue() : string
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>b.hue : () => string
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>b : Blue
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>hue : () => string
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