* Always generate type & symbol baselines * Accept changed shadowed baselines * Accept brand new type and symbol baselines * Allow `getTypeAtLocation` to return undefined in the type writer * Accept baselines which had missing type information * Bind container for dynamically names enum members so they may be printed * Accept type/symbol baselines for enums with computed members * First pass at reducing typeWriter memory overhead * Use generators to allow for type and symbol baselines with no cache * Accept new baselines for tests whose output was fixed by better newline splitting * Hard cap on number of declarations printed, cache declaration print text * handle differing newlines better still to handle RWC newlines * Lower abridging count, accept abridged baselines * Limit max RWC error output size, limit RWC type and symbol baseline input size * Move skip logic into type and symbol baseliner to streamline error handling * Accept removal of empty baselines * Canonicalize path earlier to handle odd paths in input files * Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another * No need to pathify again
149 lines
2.2 KiB
Plaintext
149 lines
2.2 KiB
Plaintext
=== tests/cases/compiler/es6ClassTest.ts ===
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class Bar {
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>Bar : Bar
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public goo: number;
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>goo : number
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public prop1(x) {
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>prop1 : (x: any) => any
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>x : any
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return x;
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>x : any
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}
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constructor (n) { }
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>n : any
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}
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// new-style class
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class Foo extends Bar {
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>Foo : Foo
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>Bar : Bar
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foo:number;
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>foo : number
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gar = 0;
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>gar : number
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>0 : 0
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zoo:string = "zoo";
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>zoo : string
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>"zoo" : "zoo"
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x: any;
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>x : any
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bar() { return 0; }
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>bar : () => number
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>0 : 0
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private boo();
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>boo : () => any
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private boo(x?) { return x; }
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>boo : () => any
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>x : any
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>x : any
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static statVal = 0;
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>statVal : number
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>0 : 0
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constructor();
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constructor(x?, private y?:string, public z?=0) {
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>x : any
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>y : string
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>z : number
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>0 : 0
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super(x);
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>super(x) : void
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>super : typeof Bar
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>x : any
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this.x = x;
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>this.x = x : any
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>this.x : any
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>this : this
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>x : any
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>x : any
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this.gar = 5;
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>this.gar = 5 : 5
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>this.gar : number
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>this : this
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>gar : number
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>5 : 5
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}
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}
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var f = new Foo();
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>f : Foo
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>new Foo() : Foo
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>Foo : typeof Foo
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declare module AmbientMod {
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>AmbientMod : typeof AmbientMod
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export class Provide {
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>Provide : Provide
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foo:number;
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>foo : number
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zoo:string;
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>zoo : string
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constructor();
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private boo();
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>boo : () => any
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bar();
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>bar : () => any
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}
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}
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//class GetSetMonster {
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// // attack(target) {
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// // WScript.Echo("Attacks " + target);
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// // }
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// // The contextual keyword "get" followed by an identifier and
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// // a curly body defines a getter in the same way that "get"
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// // defines one in an object literal.
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// // get isAlive() {
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// // return this.health > 0;
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// // }
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// // Likewise, "set" can be used to define setters.
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// set health(value:number) {
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// if (value < 0) {
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// throw new Error('Health must be non-negative.')
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// }
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// this.health = value
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// }
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// get health() { return 0; }
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// constructor(this.name: string, health: number) {
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// this.health = 0;
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// }
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//}
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//class bar {
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// static fnOverload( );
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// static fnOverload(foo: string){ } // no error
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// constructor(){};
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//}
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