* Always generate type & symbol baselines * Accept changed shadowed baselines * Accept brand new type and symbol baselines * Allow `getTypeAtLocation` to return undefined in the type writer * Accept baselines which had missing type information * Bind container for dynamically names enum members so they may be printed * Accept type/symbol baselines for enums with computed members * First pass at reducing typeWriter memory overhead * Use generators to allow for type and symbol baselines with no cache * Accept new baselines for tests whose output was fixed by better newline splitting * Hard cap on number of declarations printed, cache declaration print text * handle differing newlines better still to handle RWC newlines * Lower abridging count, accept abridged baselines * Limit max RWC error output size, limit RWC type and symbol baseline input size * Move skip logic into type and symbol baseliner to streamline error handling * Accept removal of empty baselines * Canonicalize path earlier to handle odd paths in input files * Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another * No need to pathify again
20 lines
757 B
Plaintext
20 lines
757 B
Plaintext
=== tests/cases/compiler/memberOverride.ts ===
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// An object initialiser accepts the first definition for the same property with a different type signature
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// Should compile, since the second declaration of a overrides the first
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var x = {
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>x : Symbol(x, Decl(memberOverride.ts, 2, 3))
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a: "",
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>a : Symbol(a, Decl(memberOverride.ts, 2, 9), Decl(memberOverride.ts, 3, 10))
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a: 5
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>a : Symbol(a, Decl(memberOverride.ts, 2, 9), Decl(memberOverride.ts, 3, 10))
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}
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var n: number = x.a;
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>n : Symbol(n, Decl(memberOverride.ts, 7, 3))
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>x.a : Symbol(a, Decl(memberOverride.ts, 2, 9), Decl(memberOverride.ts, 3, 10))
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>x : Symbol(x, Decl(memberOverride.ts, 2, 3))
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>a : Symbol(a, Decl(memberOverride.ts, 2, 9), Decl(memberOverride.ts, 3, 10))
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