TypeScript/tests/baselines/reference/overload1.types
Wesley Wigham 5353475fce Always collect type and symbol baselines (#18621)
* Always generate type & symbol baselines

* Accept changed shadowed baselines

* Accept brand new type and symbol baselines

* Allow `getTypeAtLocation` to return undefined in the type writer

* Accept baselines which had missing type information

* Bind container for dynamically names enum members so they may be printed

* Accept type/symbol baselines for enums with computed members

* First pass at reducing typeWriter memory overhead

* Use generators to allow for type and symbol baselines with no cache

* Accept new baselines for tests whose output was fixed by better newline splitting

* Hard cap on number of declarations printed, cache declaration print text

* handle differing newlines better still to handle RWC newlines

* Lower abridging count, accept abridged baselines

* Limit max RWC error output size, limit RWC type and symbol baseline input size

* Move skip logic into type and symbol baseliner to streamline error handling

* Accept removal of empty baselines

* Canonicalize path earlier to handle odd paths in input files

* Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another

* No need to pathify again
2017-09-22 15:52:04 -07:00

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=== tests/cases/compiler/overload1.ts ===
module O {
>O : typeof O
export class A {
>A : A
}
export class B extends A {
>B : B
>A : A
}
export class C extends B {
>C : C
>B : B
}
export interface I {
>I : I
f(s:string):number;
>f : { (s: string): number; (n: number): string; }
>s : string
f(n:number):string;
>f : { (s: string): number; (n: number): string; }
>n : number
g(n1:number,n2:number):number;
>g : { (n1: number, n2: number): number; (n: number): string; (a: A): C; (c: C): string; }
>n1 : number
>n2 : number
g(n:number):string;
>g : { (n1: number, n2: number): number; (n: number): string; (a: A): C; (c: C): string; }
>n : number
g(a:A):C;
>g : { (n1: number, n2: number): number; (n: number): string; (a: A): C; (c: C): string; }
>a : A
>A : A
>C : C
g(c:C):string;
>g : { (n1: number, n2: number): number; (n: number): string; (a: A): C; (c: C): string; }
>c : C
>C : C
h(s1:string,s2:number):string;
>h : { (s1: string, s2: number): string; (s1: number, s2: string): number; }
>s1 : string
>s2 : number
h(s1:number,s2:string):number;
>h : { (s1: string, s2: number): string; (s1: number, s2: string): number; }
>s1 : number
>s2 : string
}
}
declare var x:O.I;
>x : O.I
>O : any
>I : O.I
var e:string=x.g(new O.A()); // matches overload but bad assignment
>e : string
>x.g(new O.A()) : O.C
>x.g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x : O.I
>g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>new O.A() : O.A
>O.A : typeof O.A
>O : typeof O
>A : typeof O.A
var y:string=x.f(3); // good
>y : string
>x.f(3) : string
>x.f : { (s: string): number; (n: number): string; }
>x : O.I
>f : { (s: string): number; (n: number): string; }
>3 : 3
y=x.f("nope"); // can't assign number to string
>y=x.f("nope") : number
>y : string
>x.f("nope") : number
>x.f : { (s: string): number; (n: number): string; }
>x : O.I
>f : { (s: string): number; (n: number): string; }
>"nope" : "nope"
var z:string=x.g(x.g(3,3)); // good
>z : string
>x.g(x.g(3,3)) : string
>x.g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x : O.I
>g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x.g(3,3) : number
>x.g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x : O.I
>g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>3 : 3
>3 : 3
z=x.g(2,2,2); // no match
>z=x.g(2,2,2) : any
>z : string
>x.g(2,2,2) : any
>x.g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x : O.I
>g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>2 : 2
>2 : 2
>2 : 2
z=x.g(); // no match
>z=x.g() : any
>z : string
>x.g() : any
>x.g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x : O.I
>g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
z=x.g(new O.B()); // ambiguous (up and down conversion)
>z=x.g(new O.B()) : O.C
>z : string
>x.g(new O.B()) : O.C
>x.g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x : O.I
>g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>new O.B() : O.B
>O.B : typeof O.B
>O : typeof O
>B : typeof O.B
z=x.h(2,2); // no match
>z=x.h(2,2) : any
>z : string
>x.h(2,2) : any
>x.h : { (s1: string, s2: number): string; (s1: number, s2: string): number; }
>x : O.I
>h : { (s1: string, s2: number): string; (s1: number, s2: string): number; }
>2 : 2
>2 : 2
z=x.h("hello",0); // good
>z=x.h("hello",0) : string
>z : string
>x.h("hello",0) : string
>x.h : { (s1: string, s2: number): string; (s1: number, s2: string): number; }
>x : O.I
>h : { (s1: string, s2: number): string; (s1: number, s2: string): number; }
>"hello" : "hello"
>0 : 0
var v=x.g;
>v : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x.g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }
>x : O.I
>g : { (n1: number, n2: number): number; (n: number): string; (a: O.A): O.C; (c: O.C): string; }