* Always generate type & symbol baselines * Accept changed shadowed baselines * Accept brand new type and symbol baselines * Allow `getTypeAtLocation` to return undefined in the type writer * Accept baselines which had missing type information * Bind container for dynamically names enum members so they may be printed * Accept type/symbol baselines for enums with computed members * First pass at reducing typeWriter memory overhead * Use generators to allow for type and symbol baselines with no cache * Accept new baselines for tests whose output was fixed by better newline splitting * Hard cap on number of declarations printed, cache declaration print text * handle differing newlines better still to handle RWC newlines * Lower abridging count, accept abridged baselines * Limit max RWC error output size, limit RWC type and symbol baseline input size * Move skip logic into type and symbol baseliner to streamline error handling * Accept removal of empty baselines * Canonicalize path earlier to handle odd paths in input files * Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another * No need to pathify again
16 lines
432 B
Plaintext
16 lines
432 B
Plaintext
=== tests/cases/conformance/parser/ecmascript5/Fuzz/parser0_004152.ts ===
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export class Game {
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>Game : Game
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private position = new DisplayPosition([), 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 0], NoMove, 0);
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>position : any
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>new DisplayPosition([) : any
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>DisplayPosition : any
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>[ : undefined[]
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>NoMove : any
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private prevConfig: SeedCoords[][];
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>prevConfig : any[][]
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>SeedCoords : No type information available!
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}
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