* Always generate type & symbol baselines * Accept changed shadowed baselines * Accept brand new type and symbol baselines * Allow `getTypeAtLocation` to return undefined in the type writer * Accept baselines which had missing type information * Bind container for dynamically names enum members so they may be printed * Accept type/symbol baselines for enums with computed members * First pass at reducing typeWriter memory overhead * Use generators to allow for type and symbol baselines with no cache * Accept new baselines for tests whose output was fixed by better newline splitting * Hard cap on number of declarations printed, cache declaration print text * handle differing newlines better still to handle RWC newlines * Lower abridging count, accept abridged baselines * Limit max RWC error output size, limit RWC type and symbol baseline input size * Move skip logic into type and symbol baseliner to streamline error handling * Accept removal of empty baselines * Canonicalize path earlier to handle odd paths in input files * Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another * No need to pathify again
61 lines
1.2 KiB
Plaintext
61 lines
1.2 KiB
Plaintext
=== tests/cases/conformance/es6/Symbols/symbolType3.ts ===
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var s = Symbol();
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>s : symbol
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>Symbol() : symbol
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>Symbol : SymbolConstructor
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delete Symbol.iterator;
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>delete Symbol.iterator : boolean
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>Symbol.iterator : symbol
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>Symbol : SymbolConstructor
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>iterator : symbol
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void Symbol.toPrimitive;
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>void Symbol.toPrimitive : undefined
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>Symbol.toPrimitive : symbol
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>Symbol : SymbolConstructor
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>toPrimitive : symbol
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typeof Symbol.toStringTag;
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>typeof Symbol.toStringTag : "string" | "number" | "boolean" | "symbol" | "undefined" | "object" | "function"
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>Symbol.toStringTag : symbol
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>Symbol : SymbolConstructor
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>toStringTag : symbol
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++s;
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>++s : number
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>s : symbol
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--s;
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>--s : number
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>s : symbol
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+ Symbol();
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>+ Symbol() : number
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>Symbol() : symbol
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>Symbol : SymbolConstructor
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- Symbol();
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>- Symbol() : number
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>Symbol() : symbol
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>Symbol : SymbolConstructor
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~ Symbol();
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>~ Symbol() : number
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>Symbol() : symbol
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>Symbol : SymbolConstructor
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! Symbol();
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>! Symbol() : boolean
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>Symbol() : symbol
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>Symbol : SymbolConstructor
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+(Symbol() || 0);
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>+(Symbol() || 0) : number
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>(Symbol() || 0) : symbol | 0
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>Symbol() || 0 : symbol | 0
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>Symbol() : symbol
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>Symbol : SymbolConstructor
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>0 : 0
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