TypeScript/tests/baselines/reference/typeMatch1.types
Wesley Wigham 5353475fce Always collect type and symbol baselines (#18621)
* Always generate type & symbol baselines

* Accept changed shadowed baselines

* Accept brand new type and symbol baselines

* Allow `getTypeAtLocation` to return undefined in the type writer

* Accept baselines which had missing type information

* Bind container for dynamically names enum members so they may be printed

* Accept type/symbol baselines for enums with computed members

* First pass at reducing typeWriter memory overhead

* Use generators to allow for type and symbol baselines with no cache

* Accept new baselines for tests whose output was fixed by better newline splitting

* Hard cap on number of declarations printed, cache declaration print text

* handle differing newlines better still to handle RWC newlines

* Lower abridging count, accept abridged baselines

* Limit max RWC error output size, limit RWC type and symbol baseline input size

* Move skip logic into type and symbol baseliner to streamline error handling

* Accept removal of empty baselines

* Canonicalize path earlier to handle odd paths in input files

* Do canonicalization earlier still, also ensure parallel perf profiles for different targets do not trample one another

* No need to pathify again
2017-09-22 15:52:04 -07:00

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=== tests/cases/compiler/typeMatch1.ts ===
interface I { z; }
>I : I
>z : any
interface I2 { z; }
>I2 : I2
>z : any
var x1: { z: number; f(n: number): string; f(s: string): number; }
>x1 : { z: number; f(n: number): string; f(s: string): number; }
>z : number
>f : { (n: number): string; (s: string): number; }
>n : number
>f : { (n: number): string; (s: string): number; }
>s : string
var x2: { z:number;f:{(n:number):string;(s:string):number;}; } = x1;
>x2 : { z: number; f: { (n: number): string; (s: string): number; }; }
>z : number
>f : { (n: number): string; (s: string): number; }
>n : number
>s : string
>x1 : { z: number; f(n: number): string; f(s: string): number; }
var i:I;
>i : I
>I : I
var i2:I2;
>i2 : I2
>I2 : I2
var x3:{ z; }= i;
>x3 : { z: any; }
>z : any
>i : I
var x4:{ z; }= i2;
>x4 : { z: any; }
>z : any
>i2 : I2
var x5:I=i2;
>x5 : I
>I : I
>i2 : I2
class C { private x; }
>C : C
>x : any
class D { private x; }
>D : D
>x : any
var x6=new C();
>x6 : C
>new C() : C
>C : typeof C
var x7=new D();
>x7 : D
>new D() : D
>D : typeof D
x6 = x7;
>x6 = x7 : D
>x6 : C
>x7 : D
x6=C;
>x6=C : typeof C
>x6 : C
>C : typeof C
C==D;
>C==D : boolean
>C : typeof C
>D : typeof D
C==C;
>C==C : boolean
>C : typeof C
>C : typeof C