{
	"contexts": [
		{
			"name": "translucent_resolve",
			"depth_write": false,
			"compare_mode": "always",
			"cull_mode": "none",
			"blend_source": "source_alpha",
			"blend_destination": "inverse_source_alpha",
			"blend_operation": "add",
			"alpha_blend_source": "source_alpha",
			"alpha_blend_destination": "inverse_source_alpha",
			"alpha_blend_operation": "add",
			"links": [],
			"vertex_shader": "translucent_resolve.vert.glsl",
			"vertex_shader_path": "../include/pass.vert.glsl",
			"fragment_shader": "translucent_resolve.frag.glsl"
		}
	]
}
