{
	"contexts": [
		{
			"name": "matid_to_depth",
			"depth_write": true,
			"compare_mode": "always",
			"color_write_red": false,
			"color_write_green": false,
			"color_write_blue": false,
			"color_write_alpha": false,
			"cull_mode": "none",
			"links": [],
			"texture_params": [],
			"vertex_shader": "matid_to_depth.vert.glsl",
			"vertex_shader_path": "../include/pass.vert.glsl",
			"fragment_shader": "matid_to_depth.frag.glsl"
		}
	]
}
