{
	"contexts": [
		{
			"name": "ssr_pass",
			"depth_write": false,
			"color_write_alpha": false,
			"compare_mode": "always",
			"cull_mode": "none",
			"links": [
				{
					"name": "P",
					"link": "_projectionMatrix"
				},
				{
					"name": "tiV",
					"link": "_transposeInverseViewMatrix"
				},
				{
					"name": "invP",
					"link": "_inverseProjectionMatrix"
				}
			],
			"texture_params": [],
			"vertex_shader": "ssr_pass.vert.glsl",
			"vertex_shader_path": "../include/pass_viewray2.vert.glsl",
			"fragment_shader": "ssr_pass.frag.glsl"
		}
	]
}
