{
	"contexts": [
		{
			"name": "deferred_light_quad",
			"depth_write": false,
			"color_write_alpha": false,
			"compare_mode": "always",
			"cull_mode": "none",
			"blend_source": "blend_one",
			"blend_destination": "blend_one",
			"blend_operation": "add",
			"alpha_blend_source": "blend_one",
			"alpha_blend_destination": "blend_one",
			"alpha_blend_operation": "add",
			"links": [
				{
					"name": "invVP",
					"link": "_inverseViewProjectionMatrix"
				},
				{
					"name": "l",
					"link": "_lampDirection"
				},
				{
					"name": "lightColor",
					"link": "_lampColor"
				},
				{
					"name": "lightShadow",
					"link": "_lampCastShadow"
				},
				{
					"name": "texlampcolor",
					"link": "_lampColorTexture",
					"ifdef": ["_LampColTex"]
				},
				{
					"name": "shadowsBias",
					"link": "_lampShadowsBias"
				},
				{
					"name": "eye",
					"link": "_cameraPosition"
				},
				{
					"name": "eyeLook",
					"link": "_cameraLook"
				},
				{
					"name": "LWVP",
					"link": "_biasLampWorldViewProjectionMatrix"
				},
				{
					"name": "snoise",
					"link": "_noise64",
					"ifdef": ["_PCSS"]
				},
				{
					"name": "lampSizeUV",
					"link": "_lampSizeUV",
					"ifdef": ["_PCSS"]
				},
				{
					"name": "VP",
					"link": "_viewProjectionMatrix",
					"ifdef": ["_SSRS"]
				}
			],
			"vertex_shader": "deferred_light_quad.vert.glsl",
			"vertex_shader_path": "../include/pass_viewray.vert.glsl",
			"fragment_shader": "deferred_light_quad.frag.glsl"
		}
	]
}
