package armory.logicnode;

import iron.object.CameraObject;

class GetCameraFovNode extends LogicNode {

	public function new(tree:LogicTree) {
		super(tree);
	}

	override function get(from:Int):Dynamic {
		var camera:CameraObject = inputs[0].get();

		if (camera == null) return 0.0;

		return camera.data.raw.fov;
	}
}
