package armory.logicnode;

import iron.object.MeshObject;
import iron.data.MaterialData;

class SetMaterialSlotNode extends LogicNode {

	public function new(tree:LogicTree) {
		super(tree);
	}

	override function run(from:Int) {
		var object:MeshObject = inputs[1].get();
		var mat:MaterialData = inputs[2].get();
		var slot:Int = inputs[3].get();
		
		if (object == null) return;
		if (slot >= object.materials.length) return;

		object.materials[slot] = mat;

		runOutput(0);
	}
}
