34 lines
1.1 KiB
Python
34 lines
1.1 KiB
Python
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import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class CallFunctionNode(Node, ArmLogicTreeNode):
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'''Call Haxe function node'''
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bl_idname = 'LNCallFunctionNode'
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bl_label = 'Call Function'
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bl_icon = 'GAME'
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min_inputs = 3
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def __init__(self):
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array_nodes[str(id(self))] = self
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def init(self, context):
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self.inputs.new('ArmNodeSocketAction', 'In')
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self.inputs.new('NodeSocketShader', 'Trait/Any')
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self.inputs.new('NodeSocketString', 'Function')
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self.outputs.new('ArmNodeSocketAction', 'Out')
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self.outputs.new('NodeSocketShader', 'Result')
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def draw_buttons(self, context, layout):
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row = layout.row(align=True)
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op = row.operator('arm.node_add_input', text='Add Arg', icon='PLUS', emboss=True)
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op.node_index = str(id(self))
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op.socket_type = 'NodeSocketShader'
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op.name_format = "Arg {0}"
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op.index_name_offset = -2
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op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
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op2.node_index = str(id(self))
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add_node(CallFunctionNode, category='Action')
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