armory/blender/arm/logicnode/action_set_rotation.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetRotationNode(Node, ArmLogicTreeNode):
'''Set rotation node'''
bl_idname = 'LNSetRotationNode'
bl_label = 'Set Rotation'
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bl_icon = 'NONE'
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def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
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self.inputs.new('NodeSocketVector', 'Euler Angles / Vector XYZ')
self.inputs.new('NodeSocketFloat', 'Angle / W')
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self.outputs.new('ArmNodeSocketAction', 'Out')
def on_property_update(self, context):
"""called by the EnumProperty, used to update the node socket labels"""
if self.property0 == "Quaternion":
self.inputs[2].name = "Quaternion XYZ"
self.inputs[3].name = "Quaternion W"
elif self.property0 == "Euler Angles":
self.inputs[2].name = "Euler Angles"
self.inputs[3].name = "[unused for Euler input]"
elif self.property0.startswith("Angle Axies"):
self.inputs[2].name = "Axis"
self.inputs[3].name = "Angle"
else:
raise ValueError('No nodesocket labels for current input mode: check self-consistancy of action_set_rotation.py')
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def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
property0: EnumProperty(
items = [('Euler Angles', 'Euler Angles', 'Euler Angles'),
('Angle Axies (Radians)', 'Angle Axies (Radians)', 'Angle Axies (Radians)'),
('Angle Axies (Degrees)', 'Angle Axies (Degrees)', 'Angle Axies (Degrees)'),
('Quaternion', 'Quaternion', 'Quaternion')],
name='', default='Euler Angles',
update=on_property_update)
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add_node(SetRotationNode, category='Action')