armory/blender/arm/logicnode/postprocess_colorgrading_get_global_node.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class ColorgradingGetGlobalNode(Node, ArmLogicTreeNode):
'''Colorgrading Get Global node'''
bl_idname = 'LNColorgradingGetGlobalNode'
bl_label = 'Colorgrading Get Global'
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bl_icon = 'NONE'
def init(self, context):
self.outputs.new('NodeSocketFloat', 'Whitebalance')
self.outputs.new('NodeSocketVector', 'Tint')
self.outputs.new('NodeSocketVector', 'Saturation')
self.outputs.new('NodeSocketVector', 'Contrast')
self.outputs.new('NodeSocketVector', 'Gamma')
self.outputs.new('NodeSocketVector', 'Gain')
self.outputs.new('NodeSocketVector', 'Offset')
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add_node(ColorgradingGetGlobalNode, category='Postprocess')