armory/Shaders/supersample_resolve/supersample_resolve.frag.glsl

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2017-04-26 17:37:30 +02:00
#version 450
#ifdef GL_ES
precision mediump float;
#endif
#include "../std/filters.glsl"
uniform sampler2D tex;
uniform vec2 screenSizeInv;
in vec2 texCoord;
out vec4 fragColor;
void main() {
// 4X resolve
fragColor.rgb = textureSS(tex, texCoord, screenSizeInv / 4.0);
}