10 lines
129 B
Plaintext
10 lines
129 B
Plaintext
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#version 450
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 0.0, 0.0, 1.0);
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gl_FragDepth = 1.0;
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}
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