2016-03-20 21:38:01 +01:00
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{
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"contexts": [
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{
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2016-08-25 00:26:01 +02:00
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"name": "fxaa_pass",
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2016-10-17 12:02:41 +02:00
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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2016-06-21 13:29:27 +02:00
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"links": [
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{
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2016-10-17 17:39:40 +02:00
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"name": "screenSizeInv",
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2016-06-21 13:29:27 +02:00
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"link": "_screenSizeInv"
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}
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],
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2016-03-20 21:38:01 +01:00
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"texture_params": [],
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"vertex_shader": "fxaa_pass.vert.glsl",
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2016-10-17 02:29:37 +02:00
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"vertex_shader_path": "../include/pass.vert.glsl",
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2016-03-20 21:38:01 +01:00
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"fragment_shader": "fxaa_pass.frag.glsl"
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}
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]
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}
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