2016-07-22 23:25:07 +02:00
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#version 450
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#ifdef GL_ES
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precision mediump float;
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#endif
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#include "../compiled.glsl"
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2016-10-17 17:39:40 +02:00
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#include "../std/gbuffer.glsl"
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// getNor()
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2016-07-22 23:25:07 +02:00
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uniform sampler2D tex;
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in vec2 texCoord;
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2016-10-12 17:52:27 +02:00
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out vec4 fragColor;
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2016-07-22 23:25:07 +02:00
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void main() {
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vec4 col = texture(tex, texCoord);
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2016-10-17 17:39:40 +02:00
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vec3 n = getNor(col.rg);
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2016-10-12 17:52:27 +02:00
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fragColor = vec4(n * 0.5 + 0.5, 1.0);
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2016-07-22 23:25:07 +02:00
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}
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