armory/Sources/armory/logicnode/PickerNode.hx

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package armory.logicnode;
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import armory.trait.internal.NodeExecutor;
class PickerNode extends Node {
public var target:iron.node.Node;
public var property0:String;
public function new() {
super();
}
public override function start(executor:NodeExecutor, parent:Node = null) {
super.start(executor, parent);
executor.notifyOnNodeInit(init);
}
function init() {
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target = iron.Scene.active.getChild(property0);
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}
public static function create(_property0:String):PickerNode {
var n = new PickerNode();
n.property0 = _property0;
return n;
}
}