armory/Sources/armory/trait/WalkNavigation.hx

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package armory.trait;
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import kha.Key;
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import iron.Trait;
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import iron.system.Input;
import iron.system.Time;
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import iron.object.CameraObject;
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import iron.math.Vec4;
import iron.math.Quat;
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import armory.system.Keymap;
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@:keep
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class WalkNavigation extends Trait {
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static inline var speed = 5.0;
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var camera:CameraObject;
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public function new() {
super();
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kha.input.Keyboard.get().notify(onKeyDown, onKeyUp);
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notifyOnInit(init);
notifyOnUpdate(update);
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notifyOnRemove(removed);
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}
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function removed() {
kha.input.Keyboard.get().remove(onKeyDown, onKeyUp);
}
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function init() {
camera = cast(object, CameraObject);
}
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function update() {
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if (Input.occupied) return;
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var d = Time.delta * speed * fast * slow;
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if (moveForward) {
camera.move(camera.look(), d);
}
else if (moveBackward) {
camera.move(camera.look(), -d);
}
if (strafeRight) {
camera.move(camera.right(), d);
}
else if (strafeLeft) {
camera.move(camera.right(), -d);
}
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if (strafeUp) {
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var dir = new Vec4(0, 0, 1);
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camera.move(dir, d);
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}
else if (strafeDown) {
var dir = new Vec4(0, 0, 1);
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camera.move(dir, -d);
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}
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if (Input.touch) {
camera.rotate(Vec4.zAxis(), -Input.deltaX / 200);
camera.rotate(camera.right(), -Input.deltaY / 200);
}
}
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var moveForward = false;
var moveBackward = false;
var strafeLeft = false;
var strafeRight = false;
var strafeUp = false;
var strafeDown = false;
var fast = 1.0;
var slow = 1.0;
function onKeyDown(key:Key, char:String) {
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if (char == Keymap.forward || key == Key.UP) moveForward = true;
else if (char == Keymap.backward || key == Key.DOWN) moveBackward = true;
else if (char == Keymap.left || key == Key.LEFT) strafeLeft = true;
else if (char == Keymap.right || key == Key.RIGHT) strafeRight = true;
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else if (char == Keymap.up) strafeUp = true;
else if (char == Keymap.down) strafeDown = true;
else if (key == Keymap.fast) fast = 2.0;
else if (key == Keymap.slow) slow = 0.5;
}
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function onKeyUp(key:kha.Key, char:String) {
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if (char == Keymap.forward || key == Key.UP) moveForward = false;
else if (char == Keymap.backward || key == Key.DOWN) moveBackward = false;
else if (char == Keymap.left || key == Key.LEFT) strafeLeft = false;
else if (char == Keymap.right || key == Key.RIGHT) strafeRight = false;
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else if (char == Keymap.up) strafeUp = false;
else if (char == Keymap.down) strafeDown = false;
else if (key == Keymap.fast) fast = 1.0;
else if (key == Keymap.slow) slow = 1.0;
}
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}