2016-03-15 11:29:53 +01:00
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#version 450
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2016-04-01 01:48:18 +02:00
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uniform sampler2D tex;
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uniform sampler2D tex2;
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2016-03-15 11:29:53 +01:00
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in vec2 texCoord;
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2016-10-12 17:52:27 +02:00
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out vec4 fragColor;
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2016-03-15 11:29:53 +01:00
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void main() {
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2017-03-11 01:50:47 +01:00
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fragColor.rgb = texture(tex, texCoord).rgb + texture(tex2, texCoord).rgb;
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2016-03-15 11:29:53 +01:00
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}
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