armory/raw/water_pass/water_pass.shader.json

55 lines
848 B
JSON
Raw Normal View History

2016-05-05 19:50:03 +02:00
{
"contexts": [
{
"id": "water_pass",
"params": [
{
"id": "depth_write",
2016-07-24 19:15:36 +02:00
"value": "false"
2016-05-05 19:50:03 +02:00
},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
}
],
"links": [
2016-07-17 20:29:53 +02:00
{
"id": "transpV",
"link": "_transposeViewMatrix"
},
{
"id": "invP",
"link": "_inverseProjectionMatrix"
},
2016-05-05 19:50:03 +02:00
{
"id": "eye",
"link": "_cameraPosition"
},
{
"id": "eyeLook",
"link": "_cameraLook"
},
{
"id": "light",
"link": "_lightPosition"
},
{
"id": "invVP",
"link": "_inverseViewProjectionMatrix"
},
{
"id": "time",
"link": "_time"
}
],
"texture_params": [],
"vertex_shader": "water_pass.vert.glsl",
"fragment_shader": "water_pass.frag.glsl"
}
]
}