armory/blender/arm/logicnode/physics_pick_object.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class PickObjectNode(Node, ArmLogicTreeNode):
'''Pick closest object node'''
bl_idname = 'LNPickObjectNode'
bl_label = 'Pick Object'
bl_icon = 'GAME'
def init(self, context):
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self.inputs.new('NodeSocketVector', 'Screen Coords')
self.outputs.new('ArmNodeSocketObject', 'Object')
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self.outputs.new('NodeSocketVector', 'Hit')
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add_node(PickObjectNode, category='Physics')