armory/blender/arm/logicnode/transform/LN_get_object_rotation.py

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from arm.logicnode.arm_nodes import *
class GetRotationNode(ArmLogicTreeNode):
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"""Returns the current rotation of the given object."""
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bl_idname = 'LNGetRotationNode'
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bl_label = 'Get Object Rotation'
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arm_section = 'rotation'
arm_version = 1
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def init(self, context):
super(GetRotationNode, self).init(context)
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self.add_input('ArmNodeSocketObject', 'Object')
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self.add_output('ArmVectorSocket', 'Euler Angles')
self.add_output('ArmVectorSocket', 'Vector')
self.add_output('ArmFloatSocket', 'Angle (Radians)')
self.add_output('ArmFloatSocket', 'Angle (Degrees)')
self.add_output('ArmVectorSocket', 'Quaternion XYZ')
self.add_output('ArmFloatSocket', 'Quaternion W')