armory/blender/arm/logicnode/array/LN_array_object.py

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from arm.logicnode.arm_nodes import *
class ObjectArrayNode(ArmLogicTreeNode):
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"""Stores an array of object elements as a variable."""
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bl_idname = 'LNArrayObjectNode'
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bl_label = 'Array Object'
arm_version = 1
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def __init__(self):
array_nodes[str(id(self))] = self
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def init(self, context):
super(ObjectArrayNode, self).init(context)
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self.add_output('ArmNodeSocketArray', 'Array', is_var=True)
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self.add_output('NodeSocketInt', 'Length')
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def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'ArmNodeSocketObject'
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
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op2.node_index = str(id(self))
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add_node(ObjectArrayNode, category=PKG_AS_CATEGORY, section='variable')