armory/blender/arm/logicnode/canvas/LN_set_canvas_visible.py

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from arm.logicnode.arm_nodes import *
class CanvasSetVisibleNode(ArmLogicTreeNode):
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"""Sets whether the given UI element is visibile."""
bl_idname = 'LNCanvasSetVisibleNode'
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bl_label = 'Set Canvas Visible'
arm_version = 1
def init(self, context):
super(CanvasSetVisibleNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketString', 'Element')
self.add_input('NodeSocketBool', 'Visible')
self.add_output('ArmNodeSocketAction', 'Out')
add_node(CanvasSetVisibleNode, category=PKG_AS_CATEGORY)