armory/blender/arm/logicnode/miscellaneous/LN_get_window_resolution.py

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from arm.logicnode.arm_nodes import *
class WindowInfoNode(ArmLogicTreeNode):
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"""Returns the current window resolution.
@seeNode Get Display Resolution
"""
bl_idname = 'LNWindowInfoNode'
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bl_label = 'Get Window Resolution'
arm_version = 1
def init(self, context):
super(WindowInfoNode, self).init(context)
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self.add_output('NodeSocketInt', 'Width')
self.add_output('NodeSocketInt', 'Height')
add_node(WindowInfoNode, category=PKG_AS_CATEGORY, section='screen')