armory/Shaders/debug_normals/debug_normals.json

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{
"contexts": [
{
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"name": "debug_normals",
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"depth_write": false,
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"color_write_alpha": false,
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"compare_mode": "always",
"cull_mode": "none",
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"links": [
{
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"name": "eye",
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"link": "_cameraPosition"
},
{
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"name": "eyeLook",
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"link": "_cameraLook"
},
{
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"name": "invVP",
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"link": "_inverseViewProjectionMatrix"
}
],
"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "debug_normals.frag.glsl"
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}
]
}