armory/blender/arm/logicnode/object/LN_get_object_visible.py

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from arm.logicnode.arm_nodes import *
class GetVisibleNode(ArmLogicTreeNode):
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"""Returns whether a given object or its visual components are
visible.
@seeNode Set Object Visible"""
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bl_idname = 'LNGetVisibleNode'
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bl_label = 'Get Object Visible'
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arm_version = 1
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def init(self, context):
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super(GetVisibleNode, self).init(context)
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self.add_input('ArmNodeSocketObject', 'Object')
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self.add_output('NodeSocketBool', 'Is Object Visible')
self.add_output('NodeSocketBool', 'Is Mesh Visible')
self.add_output('NodeSocketBool', 'Is Shadow Visible')
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add_node(GetVisibleNode, category=PKG_AS_CATEGORY, section='props')