armory/Shaders/bloom_pass/bloom_pass.json

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{
"contexts": [
{
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"name": "bloom_pass",
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"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "PPComp10",
"link": "_PPComp10",
"ifdef": ["_CPostprocess"]
}
],
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"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "bloom_pass.frag.glsl"
}
]
}