armory/blender/arm/logicnode/input/LN_gamepad.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class GamepadNode(ArmLogicTreeNode):
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"""Gamepad node"""
bl_idname = 'LNMergedGamepadNode'
bl_label = 'Gamepad'
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bl_icon = 'NONE'
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property0: EnumProperty(
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items = [('Down', 'Down', 'Down'),
('Started', 'Started', 'Started'),
('Released', 'Released', 'Released')],
# ('Moved Left', 'Moved Left', 'Moved Left'),
# ('Moved Right', 'Moved Right', 'Moved Right'),],
name='', default='Started')
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property1: EnumProperty(
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items = [('cross', 'cross / a', 'cross / a'),
('circle', 'circle / b', 'circle / b'),
('square', 'square / x', 'square / x'),
('triangle', 'triangle / y', 'triangle / y'),
('l1', 'l1 / lb', 'l1 / lb'),
('r1', 'r1 / rb', 'r1 / rb'),
('l2', 'l2 / lt', 'l2 / lt'),
('r2', 'r2 / rt', 'r2 / rt'),
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('share', 'share', 'share'),
('options', 'options', 'options'),
('l3', 'l3', 'l3'),
('r3', 'r3', 'r3'),
('up', 'up', 'up'),
('down', 'down', 'down'),
('left', 'left', 'left'),
('right', 'right', 'right'),
('home', 'home', 'home'),
('touchpad', 'touchpad', 'touchpad'),],
name='', default='cross')
def init(self, context):
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self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketBool', 'State')
self.add_input('NodeSocketInt', 'Gamepad')
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def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
layout.prop(self, 'property1')
add_node(GamepadNode, category=MODULE_AS_CATEGORY, section='gamepad')